The linker_error() function sets prog->LinkStatus to false. There's no reason for the caller of linker_error() to also do so. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>tags/mesa-10.1-devel
@@ -319,7 +319,6 @@ emit_errors_linked(const void *key, void *data, void *closure) | |||
linker_error(prog, "function `%s' has static recursion.\n", proto); | |||
ralloc_free(proto); | |||
prog->LinkStatus = false; | |||
} | |||
@@ -3108,7 +3108,6 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) | |||
for (i = 0; i < prog->NumShaders; i++) { | |||
if (!prog->Shaders[i]->CompileStatus) { | |||
linker_error(prog, "linking with uncompiled shader"); | |||
prog->LinkStatus = GL_FALSE; | |||
} | |||
} | |||