@@ -115,7 +115,7 @@ struct cell_context | |||
struct pipe_blend_color blend_color; | |||
struct pipe_clip_state clip; | |||
struct pipe_constant_buffer constants[2]; | |||
struct pipe_buffer *constants[2]; | |||
struct pipe_framebuffer_state framebuffer; | |||
struct pipe_poly_stipple poly_stipple; | |||
struct pipe_scissor_state scissor; |
@@ -51,17 +51,17 @@ cell_map_constant_buffers(struct cell_context *sp) | |||
struct pipe_winsys *ws = sp->pipe.winsys; | |||
uint i; | |||
for (i = 0; i < 2; i++) { | |||
if (sp->constants[i].buffer && sp->constants[i].buffer->size) { | |||
sp->mapped_constants[i] = ws->buffer_map(ws, sp->constants[i].buffer, | |||
if (sp->constants[i] && sp->constants[i]->size) { | |||
sp->mapped_constants[i] = ws->buffer_map(ws, sp->constants[i], | |||
PIPE_BUFFER_USAGE_CPU_READ); | |||
cell_flush_buffer_range(sp, sp->mapped_constants[i], | |||
sp->constants[i].buffer->size); | |||
sp->constants[i]->size); | |||
} | |||
} | |||
draw_set_mapped_constant_buffer(sp->draw, | |||
sp->mapped_constants[PIPE_SHADER_VERTEX], | |||
sp->constants[PIPE_SHADER_VERTEX].buffer->size); | |||
sp->constants[PIPE_SHADER_VERTEX]->size); | |||
} | |||
static void | |||
@@ -70,8 +70,8 @@ cell_unmap_constant_buffers(struct cell_context *sp) | |||
struct pipe_winsys *ws = sp->pipe.winsys; | |||
uint i; | |||
for (i = 0; i < 2; i++) { | |||
if (sp->constants[i].buffer && sp->constants[i].buffer->size) | |||
ws->buffer_unmap(ws, sp->constants[i].buffer); | |||
if (sp->constants[i] && sp->constants[i]->size) | |||
ws->buffer_unmap(ws, sp->constants[i]); | |||
sp->mapped_constants[i] = NULL; | |||
} | |||
} |
@@ -240,12 +240,12 @@ cell_emit_state(struct cell_context *cell) | |||
if (cell->dirty & (CELL_NEW_FS_CONSTANTS)) { | |||
const uint shader = PIPE_SHADER_FRAGMENT; | |||
const uint num_const = cell->constants[shader].buffer->size / sizeof(float); | |||
const uint num_const = cell->constants[shader]->size / sizeof(float); | |||
uint i, j; | |||
float *buf = cell_batch_alloc16(cell, ROUNDUP16(32 + num_const * sizeof(float))); | |||
uint32_t *ibuf = (uint32_t *) buf; | |||
const float *constants = pipe_buffer_map(cell->pipe.screen, | |||
cell->constants[shader].buffer, | |||
cell->constants[shader], | |||
PIPE_BUFFER_USAGE_CPU_READ); | |||
ibuf[0] = CELL_CMD_STATE_FS_CONSTANTS; | |||
ibuf[4] = num_const; | |||
@@ -253,7 +253,7 @@ cell_emit_state(struct cell_context *cell) | |||
for (i = 0; i < num_const; i++) { | |||
buf[j++] = constants[i]; | |||
} | |||
pipe_buffer_unmap(cell->pipe.screen, cell->constants[shader].buffer); | |||
pipe_buffer_unmap(cell->pipe.screen, cell->constants[shader]); | |||
} | |||
if (cell->dirty & (CELL_NEW_FRAMEBUFFER | |
@@ -183,7 +183,7 @@ cell_delete_vs_state(struct pipe_context *pipe, void *vs) | |||
static void | |||
cell_set_constant_buffer(struct pipe_context *pipe, | |||
uint shader, uint index, | |||
const struct pipe_constant_buffer *buf) | |||
const struct pipe_buffer *buf) | |||
{ | |||
struct cell_context *cell = cell_context(pipe); | |||
@@ -193,7 +193,7 @@ cell_set_constant_buffer(struct pipe_context *pipe, | |||
draw_flush(cell->draw); | |||
/* note: reference counting */ | |||
pipe_buffer_reference(&cell->constants[shader].buffer, buf->buffer); | |||
pipe_buffer_reference(&cell->constants[shader], buf); | |||
if (shader == PIPE_SHADER_VERTEX) | |||
cell->dirty |= CELL_NEW_VS_CONSTANTS; |
@@ -125,7 +125,7 @@ failover_context( struct pipe_context *pipe ) | |||
void | |||
failover_set_constant_buffer(struct pipe_context *pipe, | |||
uint shader, uint index, | |||
const struct pipe_constant_buffer *buf); | |||
const struct pipe_buffer *buf); | |||
#endif /* FO_CONTEXT_H */ |
@@ -495,7 +495,7 @@ failover_set_vertex_elements(struct pipe_context *pipe, | |||
void | |||
failover_set_constant_buffer(struct pipe_context *pipe, | |||
uint shader, uint index, | |||
const struct pipe_constant_buffer *buf) | |||
const struct pipe_buffer *buf) | |||
{ | |||
struct failover_context *failover = failover_context(pipe); | |||
@@ -233,7 +233,8 @@ struct i915_context | |||
struct pipe_blend_color blend_color; | |||
struct pipe_clip_state clip; | |||
struct pipe_constant_buffer constants[PIPE_SHADER_TYPES]; | |||
/* XXX unneded */ | |||
struct pipe_buffer *constants[PIPE_SHADER_TYPES]; | |||
struct pipe_framebuffer_state framebuffer; | |||
struct pipe_poly_stipple poly_stipple; | |||
struct pipe_scissor_state scissor; |
@@ -517,7 +517,7 @@ static void i915_delete_vs_state(struct pipe_context *pipe, void *shader) | |||
static void i915_set_constant_buffer(struct pipe_context *pipe, | |||
uint shader, uint index, | |||
const struct pipe_constant_buffer *buf) | |||
const struct pipe_buffer *buf) | |||
{ | |||
struct i915_context *i915 = i915_context(pipe); | |||
struct pipe_screen *screen = pipe->screen; | |||
@@ -537,13 +537,13 @@ static void i915_set_constant_buffer(struct pipe_context *pipe, | |||
*/ | |||
if (buf) { | |||
void *mapped; | |||
if (buf->buffer && buf->buffer->size && | |||
(mapped = pipe_buffer_map(screen, buf->buffer, | |||
if (buf->size && | |||
(mapped = pipe_buffer_map(screen, buf, | |||
PIPE_BUFFER_USAGE_CPU_READ))) { | |||
memcpy(i915->current.constants[shader], mapped, buf->buffer->size); | |||
pipe_buffer_unmap(screen, buf->buffer); | |||
memcpy(i915->current.constants[shader], mapped, buf->size); | |||
pipe_buffer_unmap(screen, buf); | |||
i915->current.num_user_constants[shader] | |||
= buf->buffer->size / (4 * sizeof(float)); | |||
= buf->size / (4 * sizeof(float)); | |||
} | |||
else { | |||
i915->current.num_user_constants[shader] = 0; |
@@ -255,7 +255,7 @@ static void brw_delete_vs_state( struct pipe_context *pipe, void *prog ) | |||
static void brw_set_constant_buffer(struct pipe_context *pipe, | |||
uint shader, uint index, | |||
const struct pipe_constant_buffer *buf) | |||
const struct pipe_buffer *buf) | |||
{ | |||
struct brw_context *brw = brw_context(pipe); | |||
@@ -263,13 +263,13 @@ static void brw_set_constant_buffer(struct pipe_context *pipe, | |||
if (shader == PIPE_SHADER_FRAGMENT) { | |||
pipe_buffer_reference( &brw->curr.fragment_constants, | |||
buf->buffer ); | |||
buf ); | |||
brw->state.dirty.mesa |= PIPE_NEW_FRAGMENT_CONSTANTS; | |||
} | |||
else { | |||
pipe_buffer_reference( &brw->curr.vertex_constants, | |||
buf->buffer ); | |||
buf ); | |||
brw->state.dirty.mesa |= PIPE_NEW_VERTEX_CONSTANTS; | |||
} |
@@ -404,17 +404,17 @@ static void | |||
identity_set_constant_buffer(struct pipe_context *_pipe, | |||
uint shader, | |||
uint index, | |||
const struct pipe_constant_buffer *_buffer) | |||
const struct pipe_buffer *_buffer) | |||
{ | |||
struct identity_context *id_pipe = identity_context(_pipe); | |||
struct pipe_context *pipe = id_pipe->pipe; | |||
struct pipe_constant_buffer unwrapped_buffer; | |||
struct pipe_constant_buffer *buffer = NULL; | |||
struct pipe_buffer *unwrapped_buffer; | |||
struct pipe_buffer *buffer = NULL; | |||
/* unwrap the input state */ | |||
/* XXX hmm? unwrap the input state */ | |||
if (_buffer) { | |||
unwrapped_buffer.buffer = identity_buffer_unwrap(_buffer->buffer); | |||
buffer = &unwrapped_buffer; | |||
unwrapped_buffer = identity_buffer_unwrap(_buffer); | |||
buffer = unwrapped_buffer; | |||
} | |||
pipe->set_constant_buffer(pipe, |
@@ -124,8 +124,8 @@ static void llvmpipe_destroy( struct pipe_context *pipe ) | |||
} | |||
for (i = 0; i < Elements(llvmpipe->constants); i++) { | |||
if (llvmpipe->constants[i].buffer) { | |||
pipe_buffer_reference(&llvmpipe->constants[i].buffer, NULL); | |||
if (llvmpipe->constants[i]) { | |||
pipe_buffer_reference(&llvmpipe->constants[i], NULL); | |||
} | |||
} | |||
@@ -64,7 +64,7 @@ struct llvmpipe_context { | |||
/** Other rendering state */ | |||
struct pipe_blend_color blend_color[4][16]; | |||
struct pipe_clip_state clip; | |||
struct pipe_constant_buffer constants[PIPE_SHADER_TYPES]; | |||
struct pipe_buffer *constants[PIPE_SHADER_TYPES]; | |||
struct pipe_framebuffer_state framebuffer; | |||
struct pipe_poly_stipple poly_stipple; | |||
struct pipe_scissor_state scissor; |
@@ -155,7 +155,7 @@ void llvmpipe_set_clip_state( struct pipe_context *, | |||
void llvmpipe_set_constant_buffer(struct pipe_context *, | |||
uint shader, uint index, | |||
const struct pipe_constant_buffer *buf); | |||
const struct pipe_buffer *buf); | |||
void *llvmpipe_create_fs_state(struct pipe_context *, | |||
const struct pipe_shader_state *); |
@@ -713,12 +713,11 @@ llvmpipe_delete_fs_state(struct pipe_context *pipe, void *fs) | |||
void | |||
llvmpipe_set_constant_buffer(struct pipe_context *pipe, | |||
uint shader, uint index, | |||
const struct pipe_constant_buffer *constants) | |||
const struct pipe_buffer *constants) | |||
{ | |||
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); | |||
struct pipe_buffer *buffer = constants ? constants->buffer : NULL; | |||
unsigned size = buffer ? buffer->size : 0; | |||
const void *data = buffer ? llvmpipe_buffer(buffer)->data : NULL; | |||
unsigned size = constants ? constants->size : 0; | |||
const void *data = constants ? llvmpipe_buffer(constants)->data : NULL; | |||
assert(shader < PIPE_SHADER_TYPES); | |||
assert(index == 0); | |||
@@ -727,7 +726,7 @@ llvmpipe_set_constant_buffer(struct pipe_context *pipe, | |||
draw_flush(llvmpipe->draw); | |||
/* note: reference counting */ | |||
pipe_buffer_reference(&llvmpipe->constants[shader].buffer, buffer); | |||
pipe_buffer_reference(&llvmpipe->constants[shader], constants); | |||
if(shader == PIPE_SHADER_FRAGMENT) { | |||
llvmpipe->jit_context.constants = data; |
@@ -332,7 +332,7 @@ nv04_set_clip_state(struct pipe_context *pipe, | |||
static void | |||
nv04_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, | |||
const struct pipe_constant_buffer *buf ) | |||
const struct pipe_buffer *buf ) | |||
{ | |||
struct nv04_context *nv04 = nv04_context(pipe); | |||
struct pipe_screen *pscreen = pipe->screen; | |||
@@ -342,13 +342,13 @@ nv04_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, | |||
if (buf) { | |||
void *mapped; | |||
if (buf->buffer && buf->buffer->size && | |||
(mapped = pipe_buffer_map(pscreen, buf->buffer, PIPE_BUFFER_USAGE_CPU_READ))) | |||
if (buf && buf->size && | |||
(mapped = pipe_buffer_map(pscreen, buf, PIPE_BUFFER_USAGE_CPU_READ))) | |||
{ | |||
memcpy(nv04->constbuf[shader], mapped, buf->buffer->size); | |||
memcpy(nv04->constbuf[shader], mapped, buf->size); | |||
nv04->constbuf_nr[shader] = | |||
buf->buffer->size / (4 * sizeof(float)); | |||
pipe_buffer_unmap(pscreen, buf->buffer); | |||
buf->size / (4 * sizeof(float)); | |||
pipe_buffer_unmap(pscreen, buf); | |||
} | |||
} | |||
} |
@@ -458,7 +458,7 @@ nv10_set_clip_state(struct pipe_context *pipe, | |||
static void | |||
nv10_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, | |||
const struct pipe_constant_buffer *buf ) | |||
const struct pipe_buffer *buf ) | |||
{ | |||
struct nv10_context *nv10 = nv10_context(pipe); | |||
struct pipe_screen *pscreen = pipe->screen; | |||
@@ -468,13 +468,13 @@ nv10_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, | |||
if (buf) { | |||
void *mapped; | |||
if (buf->buffer && buf->buffer->size && | |||
(mapped = pipe_buffer_map(pscreen, buf->buffer, PIPE_BUFFER_USAGE_CPU_READ))) | |||
if (buf->size && | |||
(mapped = pipe_buffer_map(pscreen, buf, PIPE_BUFFER_USAGE_CPU_READ))) | |||
{ | |||
memcpy(nv10->constbuf[shader], mapped, buf->buffer->size); | |||
memcpy(nv10->constbuf[shader], mapped, buf->size); | |||
nv10->constbuf_nr[shader] = | |||
buf->buffer->size / (4 * sizeof(float)); | |||
pipe_buffer_unmap(pscreen, buf->buffer); | |||
buf->size / (4 * sizeof(float)); | |||
pipe_buffer_unmap(pscreen, buf); | |||
} | |||
} | |||
} |
@@ -451,7 +451,7 @@ nv20_set_clip_state(struct pipe_context *pipe, | |||
static void | |||
nv20_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, | |||
const struct pipe_constant_buffer *buf ) | |||
const struct pipe_buffer *buf ) | |||
{ | |||
struct nv20_context *nv20 = nv20_context(pipe); | |||
struct pipe_screen *pscreen = pipe->screen; | |||
@@ -461,13 +461,13 @@ nv20_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, | |||
if (buf) { | |||
void *mapped; | |||
if (buf->buffer && buf->buffer->size && | |||
(mapped = pipe_buffer_map(pscreen, buf->buffer, PIPE_BUFFER_USAGE_CPU_READ))) | |||
if (buf->size && | |||
(mapped = pipe_buffer_map(pscreen, buf, PIPE_BUFFER_USAGE_CPU_READ))) | |||
{ | |||
memcpy(nv20->constbuf[shader], mapped, buf->buffer->size); | |||
memcpy(nv20->constbuf[shader], mapped, buf->size); | |||
nv20->constbuf_nr[shader] = | |||
buf->buffer->size / (4 * sizeof(float)); | |||
pipe_buffer_unmap(pscreen, buf->buffer); | |||
buf->size / (4 * sizeof(float)); | |||
pipe_buffer_unmap(pscreen, buf); | |||
} | |||
} | |||
} |
@@ -590,12 +590,12 @@ nv30_set_clip_state(struct pipe_context *pipe, | |||
static void | |||
nv30_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, | |||
const struct pipe_constant_buffer *buf ) | |||
const struct pipe_buffer *buf ) | |||
{ | |||
struct nv30_context *nv30 = nv30_context(pipe); | |||
nv30->constbuf[shader] = buf->buffer; | |||
nv30->constbuf_nr[shader] = buf->buffer->size / (4 * sizeof(float)); | |||
nv30->constbuf[shader] = buf; | |||
nv30->constbuf_nr[shader] = buf->size / (4 * sizeof(float)); | |||
if (shader == PIPE_SHADER_VERTEX) { | |||
nv30->dirty |= NV30_NEW_VERTPROG; |
@@ -605,12 +605,12 @@ nv40_set_clip_state(struct pipe_context *pipe, | |||
static void | |||
nv40_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, | |||
const struct pipe_constant_buffer *buf ) | |||
const struct pipe_buffer *buf ) | |||
{ | |||
struct nv40_context *nv40 = nv40_context(pipe); | |||
nv40->constbuf[shader] = buf->buffer; | |||
nv40->constbuf_nr[shader] = buf->buffer->size / (4 * sizeof(float)); | |||
nv40->constbuf[shader] = buf; | |||
nv40->constbuf_nr[shader] = buf->size / (4 * sizeof(float)); | |||
if (shader == PIPE_SHADER_VERTEX) { | |||
nv40->dirty |= NV40_NEW_VERTPROG; |
@@ -588,16 +588,16 @@ nv50_set_clip_state(struct pipe_context *pipe, | |||
static void | |||
nv50_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, | |||
const struct pipe_constant_buffer *buf ) | |||
const struct pipe_buffer *buf ) | |||
{ | |||
struct nv50_context *nv50 = nv50_context(pipe); | |||
if (shader == PIPE_SHADER_VERTEX) { | |||
nv50->constbuf[PIPE_SHADER_VERTEX] = buf->buffer; | |||
nv50->constbuf[PIPE_SHADER_VERTEX] = buf; | |||
nv50->dirty |= NV50_NEW_VERTPROG_CB; | |||
} else | |||
if (shader == PIPE_SHADER_FRAGMENT) { | |||
nv50->constbuf[PIPE_SHADER_FRAGMENT] = buf->buffer; | |||
nv50->constbuf[PIPE_SHADER_FRAGMENT] = buf; | |||
nv50->dirty |= NV50_NEW_FRAGPROG_CB; | |||
} | |||
} |
@@ -804,22 +804,22 @@ static void r300_delete_vs_state(struct pipe_context* pipe, void* shader) | |||
static void r300_set_constant_buffer(struct pipe_context *pipe, | |||
uint shader, uint index, | |||
const struct pipe_constant_buffer *buf) | |||
const struct pipe_buffer *buf) | |||
{ | |||
struct r300_context* r300 = r300_context(pipe); | |||
void *mapped; | |||
if (buf == NULL || buf->buffer->size == 0 || | |||
(mapped = pipe_buffer_map(pipe->screen, buf->buffer, PIPE_BUFFER_USAGE_CPU_READ)) == NULL) | |||
if (buf == NULL || buf->size == 0 || | |||
(mapped = pipe_buffer_map(pipe->screen, buf, PIPE_BUFFER_USAGE_CPU_READ)) == NULL) | |||
{ | |||
r300->shader_constants[shader].count = 0; | |||
return; | |||
} | |||
assert((buf->buffer->size % 4 * sizeof(float)) == 0); | |||
memcpy(r300->shader_constants[shader].constants, mapped, buf->buffer->size); | |||
r300->shader_constants[shader].count = buf->buffer->size / (4 * sizeof(float)); | |||
pipe_buffer_unmap(pipe->screen, buf->buffer); | |||
assert((buf->size % 4 * sizeof(float)) == 0); | |||
memcpy(r300->shader_constants[shader].constants, mapped, buf->size); | |||
r300->shader_constants[shader].count = buf->size / (4 * sizeof(float)); | |||
pipe_buffer_unmap(pipe->screen, buf); | |||
if (shader == PIPE_SHADER_VERTEX) | |||
r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS; |
@@ -113,8 +113,8 @@ softpipe_destroy( struct pipe_context *pipe ) | |||
} | |||
for (i = 0; i < Elements(softpipe->constants); i++) { | |||
if (softpipe->constants[i].buffer) { | |||
pipe_buffer_reference(&softpipe->constants[i].buffer, NULL); | |||
if (softpipe->constants[i]) { | |||
pipe_buffer_reference(&softpipe->constants[i], NULL); | |||
} | |||
} | |||
@@ -62,7 +62,7 @@ struct softpipe_context { | |||
/** Other rendering state */ | |||
struct pipe_blend_color blend_color; | |||
struct pipe_clip_state clip; | |||
struct pipe_constant_buffer constants[PIPE_SHADER_TYPES]; | |||
struct pipe_buffer *constants[PIPE_SHADER_TYPES]; | |||
struct pipe_framebuffer_state framebuffer; | |||
struct pipe_poly_stipple poly_stipple; | |||
struct pipe_scissor_state scissor; |
@@ -51,13 +51,13 @@ softpipe_map_constant_buffers(struct softpipe_context *sp) | |||
uint i, size; | |||
for (i = 0; i < PIPE_SHADER_TYPES; i++) { | |||
if (sp->constants[i].buffer && sp->constants[i].buffer->size) | |||
sp->mapped_constants[i] = ws->buffer_map(ws, sp->constants[i].buffer, | |||
if (sp->constants[i] && sp->constants[i]->size) | |||
sp->mapped_constants[i] = ws->buffer_map(ws, sp->constants[i], | |||
PIPE_BUFFER_USAGE_CPU_READ); | |||
} | |||
if (sp->constants[PIPE_SHADER_VERTEX].buffer) | |||
size = sp->constants[PIPE_SHADER_VERTEX].buffer->size; | |||
if (sp->constants[PIPE_SHADER_VERTEX]) | |||
size = sp->constants[PIPE_SHADER_VERTEX]->size; | |||
else | |||
size = 0; | |||
@@ -81,8 +81,8 @@ softpipe_unmap_constant_buffers(struct softpipe_context *sp) | |||
draw_set_mapped_constant_buffer(sp->draw, NULL, 0); | |||
for (i = 0; i < 2; i++) { | |||
if (sp->constants[i].buffer && sp->constants[i].buffer->size) | |||
ws->buffer_unmap(ws, sp->constants[i].buffer); | |||
if (sp->constants[i] && sp->constants[i]->size) | |||
ws->buffer_unmap(ws, sp->constants[i]); | |||
sp->mapped_constants[i] = NULL; | |||
} | |||
} |
@@ -133,7 +133,7 @@ void softpipe_set_clip_state( struct pipe_context *, | |||
void softpipe_set_constant_buffer(struct pipe_context *, | |||
uint shader, uint index, | |||
const struct pipe_constant_buffer *buf); | |||
const struct pipe_buffer *buf); | |||
void *softpipe_create_fs_state(struct pipe_context *, | |||
const struct pipe_shader_state *); |
@@ -152,7 +152,7 @@ softpipe_delete_vs_state(struct pipe_context *pipe, void *vs) | |||
void | |||
softpipe_set_constant_buffer(struct pipe_context *pipe, | |||
uint shader, uint index, | |||
const struct pipe_constant_buffer *buf) | |||
const struct pipe_buffer *buf) | |||
{ | |||
struct softpipe_context *softpipe = softpipe_context(pipe); | |||
@@ -160,8 +160,7 @@ softpipe_set_constant_buffer(struct pipe_context *pipe, | |||
assert(index == 0); | |||
/* note: reference counting */ | |||
pipe_buffer_reference(&softpipe->constants[shader].buffer, | |||
buf ? buf->buffer : NULL); | |||
pipe_buffer_reference(&softpipe->constants[shader], buf); | |||
softpipe->dirty |= SP_NEW_CONSTANTS; | |||
} |
@@ -49,7 +49,7 @@ struct svga_constbuf | |||
static void svga_set_constant_buffer(struct pipe_context *pipe, | |||
uint shader, uint index, | |||
const struct pipe_constant_buffer *buf) | |||
const struct pipe_buffer *buf) | |||
{ | |||
struct svga_context *svga = svga_context(pipe); | |||
@@ -57,7 +57,7 @@ static void svga_set_constant_buffer(struct pipe_context *pipe, | |||
assert(index == 0); | |||
pipe_buffer_reference( &svga->curr.cb[shader], | |||
buf->buffer ); | |||
buf ); | |||
if (shader == PIPE_SHADER_FRAGMENT) | |||
svga->dirty |= SVGA_NEW_FS_CONST_BUFFER; |
@@ -825,13 +825,13 @@ trace_context_set_clip_state(struct pipe_context *_pipe, | |||
static INLINE void | |||
trace_context_set_constant_buffer(struct pipe_context *_pipe, | |||
uint shader, uint index, | |||
const struct pipe_constant_buffer *buffer) | |||
const struct pipe_buffer *buffer) | |||
{ | |||
struct trace_context *tr_ctx = trace_context(_pipe); | |||
struct pipe_context *pipe = tr_ctx->pipe; | |||
if (buffer) | |||
trace_screen_user_buffer_update(_pipe->screen, buffer->buffer); | |||
trace_screen_user_buffer_update(_pipe->screen, buffer); | |||
trace_dump_call_begin("pipe_context", "set_constant_buffer"); | |||
@@ -840,10 +840,11 @@ trace_context_set_constant_buffer(struct pipe_context *_pipe, | |||
trace_dump_arg(uint, index); | |||
trace_dump_arg(constant_buffer, buffer); | |||
/* XXX hmm? */ | |||
if (buffer) { | |||
struct pipe_constant_buffer _buffer; | |||
_buffer.buffer = trace_buffer_unwrap(tr_ctx, buffer->buffer); | |||
pipe->set_constant_buffer(pipe, shader, index, &_buffer); | |||
struct pipe_buffer *_buffer; | |||
_buffer = trace_buffer_unwrap(tr_ctx, buffer); | |||
pipe->set_constant_buffer(pipe, shader, index, _buffer); | |||
} else { | |||
pipe->set_constant_buffer(pipe, shader, index, buffer); | |||
} |
@@ -229,7 +229,7 @@ void trace_dump_clip_state(const struct pipe_clip_state *state) | |||
} | |||
void trace_dump_constant_buffer(const struct pipe_constant_buffer *state) | |||
void trace_dump_constant_buffer(const struct pipe_buffer *state) | |||
{ | |||
if (!trace_dumping_enabled_locked()) | |||
return; | |||
@@ -241,7 +241,7 @@ void trace_dump_constant_buffer(const struct pipe_constant_buffer *state) | |||
trace_dump_struct_begin("pipe_constant_buffer"); | |||
trace_dump_member(buffer_ptr, state, buffer); | |||
trace_dump_reference(&state->reference); | |||
trace_dump_struct_end(); | |||
} |
@@ -47,7 +47,7 @@ void trace_dump_scissor_state(const struct pipe_scissor_state *state); | |||
void trace_dump_clip_state(const struct pipe_clip_state *state); | |||
void trace_dump_constant_buffer(const struct pipe_constant_buffer *state); | |||
void trace_dump_constant_buffer(const struct pipe_buffer *state); | |||
void trace_dump_token(const struct tgsi_token *token); | |||