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mesa: more complete fix for transform_invarient glitches

Add a new flag mvp_with_dp4 in the context, and use that to switch
both ffvertex.c and programopt.c vertex transformation code to
either DP4 or MUL/MAD implementations.
tags/mesa_7_6_rc1
Keith Whitwell 16 anni fa
parent
commit
113403ef51

+ 13
- 0
src/mesa/main/context.c Vedi File

@@ -1522,4 +1522,17 @@ _mesa_Flush(void)
}


/**
* Set mvp_with_dp4 flag. If a driver has a preference for DP4 over
* MUL/MAD, or vice versa, call this function to register that.
* Otherwise we default to MUL/MAD.
*/
void
_mesa_set_mvp_with_dp4( GLcontext *ctx,
GLboolean flag )
{
ctx->mvp_with_dp4 = flag;
}


/*@}*/

+ 4
- 0
src/mesa/main/context.h Vedi File

@@ -151,6 +151,10 @@ extern struct _glapi_table *
_mesa_get_dispatch(GLcontext *ctx);


void
_mesa_set_mvp_with_dp4( GLcontext *ctx,
GLboolean flag );


/** \name Miscellaneous */
/*@{*/

+ 7
- 9
src/mesa/main/ffvertex_prog.c Vedi File

@@ -315,12 +315,6 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
*/
#define DISASSEM 0

/* Should be tunable by the driver - do we want to do matrix
* multiplications with DP4's or with MUL/MAD's? SSE works better
* with the latter, drivers may differ.
*/
#define PREFER_DP4 1


/* Use uregs to represent registers internally, translate to Mesa's
* expected formats on emit.
@@ -348,6 +342,7 @@ struct tnl_program {
const struct state_key *state;
struct gl_vertex_program *program;
GLint max_inst; /** number of instructions allocated for program */
GLboolean mvp_with_dp4;
GLuint temp_in_use;
GLuint temp_reserved;
@@ -775,7 +770,7 @@ static struct ureg get_eye_position( struct tnl_program *p )

p->eye_position = reserve_temp(p);

if (PREFER_DP4) {
if (p->mvp_with_dp4) {
register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3,
0, modelview );

@@ -881,7 +876,7 @@ static void build_hpos( struct tnl_program *p )
struct ureg hpos = register_output( p, VERT_RESULT_HPOS );
struct ureg mvp[4];

if (PREFER_DP4) {
if (p->mvp_with_dp4) {
register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3,
0, mvp );
emit_matrix_transform_vec4( p, hpos, mvp, pos );
@@ -1574,7 +1569,7 @@ static void build_texture_transform( struct tnl_program *p )
struct ureg in = (!is_undef(out_texgen) ?
out_texgen :
register_input(p, VERT_ATTRIB_TEX0+i));
if (PREFER_DP4) {
if (p->mvp_with_dp4) {
register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3,
0, texmat );
emit_matrix_transform_vec4( p, out, texmat, in );
@@ -1708,6 +1703,7 @@ static void build_tnl_program( struct tnl_program *p )
static void
create_new_program( const struct state_key *key,
struct gl_vertex_program *program,
GLboolean mvp_with_dp4,
GLuint max_temps)
{
struct tnl_program p;
@@ -1721,6 +1717,7 @@ create_new_program( const struct state_key *key,
p.transformed_normal = undef;
p.identity = undef;
p.temp_in_use = 0;
p.mvp_with_dp4 = mvp_with_dp4;
if (max_temps >= sizeof(int) * 8)
p.temp_reserved = 0;
@@ -1776,6 +1773,7 @@ _mesa_get_fixed_func_vertex_program(GLcontext *ctx)
return NULL;

create_new_program( &key, prog,
ctx->mvp_with_dp4,
ctx->Const.VertexProgram.MaxTemps );

#if 0

+ 6
- 0
src/mesa/main/mtypes.h Vedi File

@@ -2980,6 +2980,12 @@ struct __GLcontextRec
/** software compression/decompression supported or not */
GLboolean Mesa_DXTn;

/**
* Use dp4 (rather than mul/mad) instructions for position
* transformation?
*/
GLboolean mvp_with_dp4;

/** Core tnl module support */
struct gl_tnl_module TnlModule;


+ 117
- 2
src/mesa/shader/programopt.c Vedi File

@@ -45,8 +45,8 @@
* into a vertex program.
* May be used to implement the position_invariant option.
*/
void
_mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog)
static void
_mesa_insert_mvp_dp4_code(GLcontext *ctx, struct gl_vertex_program *vprog)
{
struct prog_instruction *newInst;
const GLuint origLen = vprog->Base.NumInstructions;
@@ -113,6 +113,121 @@ _mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog)
}


static void
_mesa_insert_mvp_mad_code(GLcontext *ctx, struct gl_vertex_program *vprog)
{
struct prog_instruction *newInst;
const GLuint origLen = vprog->Base.NumInstructions;
const GLuint newLen = origLen + 4;
GLuint hposTemp;
GLuint i;

/*
* Setup state references for the modelview/projection matrix.
* XXX we should check if these state vars are already declared.
*/
static const gl_state_index mvpState[4][STATE_LENGTH] = {
{ STATE_MVP_MATRIX, 0, 0, 0, STATE_MATRIX_TRANSPOSE },
{ STATE_MVP_MATRIX, 0, 1, 1, STATE_MATRIX_TRANSPOSE },
{ STATE_MVP_MATRIX, 0, 2, 2, STATE_MATRIX_TRANSPOSE },
{ STATE_MVP_MATRIX, 0, 3, 3, STATE_MATRIX_TRANSPOSE },
};
GLint mvpRef[4];

for (i = 0; i < 4; i++) {
mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters,
mvpState[i]);
}

/* Alloc storage for new instructions */
newInst = _mesa_alloc_instructions(newLen);
if (!newInst) {
_mesa_error(ctx, GL_OUT_OF_MEMORY,
"glProgramString(inserting position_invariant code)");
return;
}

/* TEMP hposTemp; */
hposTemp = vprog->Base.NumTemporaries++;

/*
* Generated instructions:
* emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]);
* emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp);
* emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp);
* emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp);
*/
_mesa_init_instructions(newInst, 4);

newInst[0].Opcode = OPCODE_MUL;
newInst[0].DstReg.File = PROGRAM_TEMPORARY;
newInst[0].DstReg.Index = hposTemp;
newInst[0].DstReg.WriteMask = WRITEMASK_XYZW;
newInst[0].SrcReg[0].File = PROGRAM_INPUT;
newInst[0].SrcReg[0].Index = VERT_ATTRIB_POS;
newInst[0].SrcReg[0].Swizzle = SWIZZLE_XXXX;
newInst[0].SrcReg[1].File = PROGRAM_STATE_VAR;
newInst[0].SrcReg[1].Index = mvpRef[0];
newInst[0].SrcReg[1].Swizzle = SWIZZLE_NOOP;

for (i = 1; i <= 2; i++) {
newInst[i].Opcode = OPCODE_MAD;
newInst[i].DstReg.File = PROGRAM_TEMPORARY;
newInst[i].DstReg.Index = hposTemp;
newInst[i].DstReg.WriteMask = WRITEMASK_XYZW;
newInst[i].SrcReg[0].File = PROGRAM_INPUT;
newInst[i].SrcReg[0].Index = VERT_ATTRIB_POS;
newInst[i].SrcReg[0].Swizzle = MAKE_SWIZZLE4(i,i,i,i);
newInst[i].SrcReg[1].File = PROGRAM_STATE_VAR;
newInst[i].SrcReg[1].Index = mvpRef[i];
newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP;
newInst[i].SrcReg[2].File = PROGRAM_TEMPORARY;
newInst[i].SrcReg[2].Index = hposTemp;
newInst[1].SrcReg[2].Swizzle = SWIZZLE_NOOP;
}

newInst[3].Opcode = OPCODE_MAD;
newInst[3].DstReg.File = PROGRAM_OUTPUT;
newInst[3].DstReg.Index = VERT_RESULT_HPOS;
newInst[3].DstReg.WriteMask = WRITEMASK_XYZW;
newInst[3].SrcReg[0].File = PROGRAM_INPUT;
newInst[3].SrcReg[0].Index = VERT_ATTRIB_POS;
newInst[3].SrcReg[0].Swizzle = SWIZZLE_WWWW;
newInst[3].SrcReg[1].File = PROGRAM_STATE_VAR;
newInst[3].SrcReg[1].Index = mvpRef[3];
newInst[3].SrcReg[1].Swizzle = SWIZZLE_NOOP;
newInst[3].SrcReg[2].File = PROGRAM_TEMPORARY;
newInst[3].SrcReg[2].Index = hposTemp;
newInst[3].SrcReg[2].Swizzle = SWIZZLE_NOOP;


/* Append original instructions after new instructions */
_mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen);

/* free old instructions */
_mesa_free_instructions(vprog->Base.Instructions, origLen);

/* install new instructions */
vprog->Base.Instructions = newInst;
vprog->Base.NumInstructions = newLen;
vprog->Base.InputsRead |= VERT_BIT_POS;
vprog->Base.OutputsWritten |= (1 << VERT_RESULT_HPOS);
}


void
_mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog)
{
if (ctx->mvp_with_dp4)
_mesa_insert_mvp_dp4_code( ctx, vprog );
else
_mesa_insert_mvp_mad_code( ctx, vprog );
}





/**
* Append extra instructions onto the given fragment program to implement

+ 6
- 0
src/mesa/state_tracker/st_context.c Vedi File

@@ -177,6 +177,12 @@ struct st_context *st_create_context(struct pipe_context *pipe,

ctx = _mesa_create_context(visual, shareCtx, &funcs, NULL);

/* XXX: need a capability bit in gallium to query if the pipe
* driver prefers DP4 or MUL/MAD for vertex transformation.
*/
if (debug_get_bool_option("MESA_MVP_DP4", FALSE))
_mesa_set_mvp_with_dp4( ctx, GL_TRUE );

return st_create_context_priv(ctx, pipe);
}


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