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fixed Width/Height cut&paste typo

tags/mesa_4_1
Brian Paul 23 lat temu
rodzic
commit
1113e3266f
2 zmienionych plików z 6 dodań i 6 usunięć
  1. 3
    3
      src/mesa/swrast/s_span.c
  2. 3
    3
      src/mesa/swrast/s_stencil.c

+ 3
- 3
src/mesa/swrast/s_span.c Wyświetl plik

@@ -1,4 +1,4 @@
/* $Id: s_span.c,v 1.40 2002/04/19 01:08:48 brianp Exp $ */
/* $Id: s_span.c,v 1.41 2002/04/20 17:54:55 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -1306,7 +1306,7 @@ _mesa_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer,
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLint bufWidth = (GLint) buffer->Width;
const GLint bufHeight = (GLint) buffer->Width;
const GLint bufHeight = (GLint) buffer->Height;

if (y < 0 || y >= bufHeight || x + (GLint) n < 0 || x >= bufWidth) {
/* completely above, below, or right */
@@ -1360,7 +1360,7 @@ _mesa_read_index_span( GLcontext *ctx, GLframebuffer *buffer,
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLint bufWidth = (GLint) buffer->Width;
const GLint bufHeight = (GLint) buffer->Width;
const GLint bufHeight = (GLint) buffer->Height;

if (y < 0 || y >= bufHeight || x + (GLint) n < 0 || x >= bufWidth) {
/* completely above, below, or right */

+ 3
- 3
src/mesa/swrast/s_stencil.c Wyświetl plik

@@ -1,4 +1,4 @@
/* $Id: s_stencil.c,v 1.23 2002/04/19 00:38:27 brianp Exp $ */
/* $Id: s_stencil.c,v 1.24 2002/04/20 17:54:55 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -1018,7 +1018,7 @@ _mesa_read_stencil_span( GLcontext *ctx,
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLint bufWidth = (GLint) ctx->DrawBuffer->Width;
const GLint bufHeight = (GLint) ctx->DrawBuffer->Width;
const GLint bufHeight = (GLint) ctx->DrawBuffer->Height;

if (y < 0 || y >= bufHeight || x + n <= 0 || x >= bufWidth) {
/* span is completely outside framebuffer */
@@ -1072,7 +1072,7 @@ _mesa_write_stencil_span( GLcontext *ctx, GLint n, GLint x, GLint y,
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLstencil *ssrc = stencil;
const GLint bufWidth = (GLint) ctx->DrawBuffer->Width;
const GLint bufHeight = (GLint) ctx->DrawBuffer->Width;
const GLint bufHeight = (GLint) ctx->DrawBuffer->Height;

if (y < 0 || y >= bufHeight || x + n <= 0 || x >= bufWidth) {
/* span is completely outside framebuffer */

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