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glsl: add the patch in/out qualifier (v2)

v2: Dropped some unrelated reordering in glsl_parser.yy as Ken suggested.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
tags/11.0-branchpoint
Fabian Bieler 11 年之前
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1009b3311f

+ 1
- 0
src/glsl/ast.h 查看文件

@@ -434,6 +434,7 @@ struct ast_type_qualifier {
unsigned out:1;
unsigned centroid:1;
unsigned sample:1;
unsigned patch:1;
unsigned uniform:1;
unsigned buffer:1;
unsigned smooth:1;

+ 45
- 0
src/glsl/ast_to_hir.cpp 查看文件

@@ -2487,6 +2487,9 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
var->data.stream = qual->stream;
}

if (qual->flags.q.patch)
var->data.patch = 1;

if (qual->flags.q.attribute && state->stage != MESA_SHADER_VERTEX) {
var->type = glsl_type::error_type;
_mesa_glsl_error(loc, state,
@@ -3209,6 +3212,17 @@ handle_tess_ctrl_shader_output_decl(struct _mesa_glsl_parse_state *state,
num_vertices = state->out_qualifier->vertices;
}

if (!var->type->is_array() && !var->data.patch) {
_mesa_glsl_error(&loc, state,
"tessellation control shader outputs must be arrays");

/* To avoid cascading failures, short circuit the checks below. */
return;
}

if (var->data.patch)
return;

validate_layout_qualifier_vertex_count(state, loc, var, num_vertices,
&state->tcs_output_size,
"geometry shader input");
@@ -3958,6 +3972,33 @@ ast_declarator_list::hir(exec_list *instructions,
}


/* From section 4.3.4 of the GLSL 4.00 spec:
* "Input variables may not be declared using the patch in qualifier
* in tessellation control or geometry shaders."
*
* From section 4.3.6 of the GLSL 4.00 spec:
* "It is an error to use patch out in a vertex, tessellation
* evaluation, or geometry shader."
*
* This doesn't explicitly forbid using them in a fragment shader, but
* that's probably just an oversight.
*/
if (state->stage != MESA_SHADER_TESS_EVAL
&& this->type->qualifier.flags.q.patch
&& this->type->qualifier.flags.q.in) {

_mesa_glsl_error(&loc, state, "'patch in' can only be used in a "
"tessellation evaluation shader");
}

if (state->stage != MESA_SHADER_TESS_CTRL
&& this->type->qualifier.flags.q.patch
&& this->type->qualifier.flags.q.out) {

_mesa_glsl_error(&loc, state, "'patch out' can only be used in a "
"tessellation control shader");
}

/* Precision qualifiers exists only in GLSL versions 1.00 and >= 1.30.
*/
if (this->type->qualifier.precision != ast_precision_none) {
@@ -5481,6 +5522,7 @@ ast_process_structure_or_interface_block(exec_list *instructions,
interpret_interpolation_qualifier(qual, var_mode, state, &loc);
fields[i].centroid = qual->flags.q.centroid ? 1 : 0;
fields[i].sample = qual->flags.q.sample ? 1 : 0;
fields[i].patch = qual->flags.q.patch ? 1 : 0;

/* Only save explicitly defined streams in block's field */
fields[i].stream = qual->flags.q.explicit_stream ? qual->stream : -1;
@@ -5815,6 +5857,8 @@ ast_interface_block::hir(exec_list *instructions,
earlier_per_vertex->fields.structure[j].centroid;
fields[i].sample =
earlier_per_vertex->fields.structure[j].sample;
fields[i].patch =
earlier_per_vertex->fields.structure[j].patch;
}
}

@@ -5994,6 +6038,7 @@ ast_interface_block::hir(exec_list *instructions,
var->data.interpolation = fields[i].interpolation;
var->data.centroid = fields[i].centroid;
var->data.sample = fields[i].sample;
var->data.patch = fields[i].patch;
var->init_interface_type(block_type);

if (var_mode == ir_var_shader_in || var_mode == ir_var_uniform)

+ 2
- 1
src/glsl/ast_type.cpp 查看文件

@@ -86,7 +86,8 @@ bool
ast_type_qualifier::has_auxiliary_storage() const
{
return this->flags.q.centroid
|| this->flags.q.sample;
|| this->flags.q.sample
|| this->flags.q.patch;
}

const char*

+ 4
- 4
src/glsl/builtin_variables.cpp 查看文件

@@ -883,10 +883,10 @@ builtin_variable_generator::generate_tcs_special_vars()
add_system_value(SYSTEM_VALUE_VERTICES_IN, int_t, "gl_PatchVerticesIn");
add_system_value(SYSTEM_VALUE_INVOCATION_ID, int_t, "gl_InvocationID");

add_output(VARYING_SLOT_TESS_LEVEL_OUTER,
array(float_t, 4), "gl_TessLevelOuter");
add_output(VARYING_SLOT_TESS_LEVEL_INNER,
array(float_t, 2), "gl_TessLevelInner");
add_output(VARYING_SLOT_TESS_LEVEL_OUTER, array(float_t, 4),
"gl_TessLevelOuter")->data.patch = 1;
add_output(VARYING_SLOT_TESS_LEVEL_INNER, array(float_t, 2),
"gl_TessLevelInner")->data.patch = 1;
}



+ 1
- 1
src/glsl/glsl_lexer.ll 查看文件

@@ -315,6 +315,7 @@ invariant KEYWORD(120, 100, 120, 100, INVARIANT);
flat KEYWORD(130, 100, 130, 300, FLAT);
smooth KEYWORD(130, 300, 130, 300, SMOOTH);
noperspective KEYWORD(130, 300, 130, 0, NOPERSPECTIVE);
patch KEYWORD_WITH_ALT(0, 300, 400, 0, yyextra->ARB_tessellation_shader_enable, PATCH);

sampler1D DEPRECATED_ES_KEYWORD(SAMPLER1D);
sampler2D return SAMPLER2D;
@@ -576,7 +577,6 @@ usamplerBuffer KEYWORD(140, 300, 140, 0, USAMPLERBUFFER);

/* Additional reserved words in GLSL ES 3.00 */
resource KEYWORD(0, 300, 0, 0, RESOURCE);
patch KEYWORD(0, 300, 0, 0, PATCH);
sample KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_gpu_shader5_enable, SAMPLE);
subroutine KEYWORD(0, 300, 0, 0, SUBROUTINE);


+ 5
- 1
src/glsl/glsl_parser.yy 查看文件

@@ -1866,7 +1866,11 @@ auxiliary_storage_qualifier:
memset(& $$, 0, sizeof($$));
$$.flags.q.sample = 1;
}
/* TODO: "patch" also goes here someday. */
| PATCH
{
memset(& $$, 0, sizeof($$));
$$.flags.q.patch = 1;
}

storage_qualifier:
CONST_TOK

+ 2
- 0
src/glsl/glsl_parser_extras.cpp 查看文件

@@ -861,6 +861,8 @@ _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
printf("centroid ");
if (q->flags.q.sample)
printf("sample ");
if (q->flags.q.patch)
printf("patch ");
if (q->flags.q.uniform)
printf("uniform ");
if (q->flags.q.buffer)

+ 5
- 0
src/glsl/glsl_types.cpp 查看文件

@@ -122,6 +122,7 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
this->fields.structure[i].centroid = fields[i].centroid;
this->fields.structure[i].sample = fields[i].sample;
this->fields.structure[i].matrix_layout = fields[i].matrix_layout;
this->fields.structure[i].patch = fields[i].patch;
}

mtx_unlock(&glsl_type::mutex);
@@ -154,6 +155,7 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
this->fields.structure[i].centroid = fields[i].centroid;
this->fields.structure[i].sample = fields[i].sample;
this->fields.structure[i].matrix_layout = fields[i].matrix_layout;
this->fields.structure[i].patch = fields[i].patch;
}

mtx_unlock(&glsl_type::mutex);
@@ -722,6 +724,9 @@ glsl_type::record_compare(const glsl_type *b) const
if (this->fields.structure[i].sample
!= b->fields.structure[i].sample)
return false;
if (this->fields.structure[i].patch
!= b->fields.structure[i].patch)
return false;
}

return true;

+ 6
- 0
src/glsl/glsl_types.h 查看文件

@@ -751,6 +751,12 @@ struct glsl_struct_field {
*/
unsigned matrix_layout:2;

/**
* For interface blocks, 1 if this variable is a per-patch input or output
* (as in ir_variable::patch). 0 otherwise.
*/
unsigned patch:1;

/**
* For interface blocks, it has a value if this variable uses multiple vertex
* streams (as in ir_variable::stream). -1 otherwise.

+ 2
- 0
src/glsl/ir.cpp 查看文件

@@ -1643,6 +1643,7 @@ ir_variable::ir_variable(const struct glsl_type *type, const char *name,
this->data.read_only = false;
this->data.centroid = false;
this->data.sample = false;
this->data.patch = false;
this->data.invariant = false;
this->data.how_declared = ir_var_declared_normally;
this->data.mode = mode;
@@ -1785,6 +1786,7 @@ ir_function_signature::qualifiers_match(exec_list *params)
a->data.interpolation != b->data.interpolation ||
a->data.centroid != b->data.centroid ||
a->data.sample != b->data.sample ||
a->data.patch != b->data.patch ||
a->data.image_read_only != b->data.image_read_only ||
a->data.image_write_only != b->data.image_write_only ||
a->data.image_coherent != b->data.image_coherent ||

+ 1
- 0
src/glsl/ir.h 查看文件

@@ -622,6 +622,7 @@ public:
unsigned read_only:1;
unsigned centroid:1;
unsigned sample:1;
unsigned patch:1;
unsigned invariant:1;
unsigned precise:1;


+ 3
- 2
src/glsl/ir_print_visitor.cpp 查看文件

@@ -167,6 +167,7 @@ void ir_print_visitor::visit(ir_variable *ir)

const char *const cent = (ir->data.centroid) ? "centroid " : "";
const char *const samp = (ir->data.sample) ? "sample " : "";
const char *const patc = (ir->data.patch) ? "patch " : "";
const char *const inv = (ir->data.invariant) ? "invariant " : "";
const char *const mode[] = { "", "uniform ", "shader_storage",
"shader_in ", "shader_out ",
@@ -177,8 +178,8 @@ void ir_print_visitor::visit(ir_variable *ir)
const char *const interp[] = { "", "smooth", "flat", "noperspective" };
STATIC_ASSERT(ARRAY_SIZE(interp) == INTERP_QUALIFIER_COUNT);

fprintf(f, "(%s%s%s%s%s%s%s) ",
loc, cent, samp, inv, mode[ir->data.mode],
fprintf(f, "(%s%s%s%s%s%s%s%s) ",
loc, cent, samp, patc, inv, mode[ir->data.mode],
stream[ir->data.stream],
interp[ir->data.interpolation]);


+ 2
- 0
src/glsl/ir_reader.cpp 查看文件

@@ -417,6 +417,8 @@ ir_reader::read_declaration(s_expression *expr)
var->data.centroid = 1;
} else if (strcmp(qualifier->value(), "sample") == 0) {
var->data.sample = 1;
} else if (strcmp(qualifier->value(), "patch") == 0) {
var->data.patch = 1;
} else if (strcmp(qualifier->value(), "invariant") == 0) {
var->data.invariant = 1;
} else if (strcmp(qualifier->value(), "uniform") == 0) {

+ 61
- 8
src/glsl/ir_set_program_inouts.cpp 查看文件

@@ -140,6 +140,24 @@ ir_set_program_inouts_visitor::mark_whole_variable(ir_variable *var)
type = type->fields.array;
}

if (this->shader_stage == MESA_SHADER_TESS_CTRL &&
var->data.mode == ir_var_shader_in) {
assert(type->is_array());
type = type->fields.array;
}

if (this->shader_stage == MESA_SHADER_TESS_CTRL &&
var->data.mode == ir_var_shader_out && !var->data.patch) {
assert(type->is_array());
type = type->fields.array;
}

if (this->shader_stage == MESA_SHADER_TESS_EVAL &&
var->data.mode == ir_var_shader_in && !var->data.patch) {
assert(type->is_array());
type = type->fields.array;
}

mark(this->prog, var, 0, type->count_attribute_slots(),
this->shader_stage == MESA_SHADER_FRAGMENT);
}
@@ -165,6 +183,9 @@ ir_set_program_inouts_visitor::visit(ir_dereference_variable *ir)
*
* *Except gl_PrimitiveIDIn, as noted below.
*
* For tessellation control shaders all inputs and non-patch outputs are
* arrays. For tessellation evaluation shaders non-patch inputs are arrays.
*
* If the index can't be interpreted as a constant, or some other problem
* occurs, then nothing will be marked and false will be returned.
*/
@@ -184,6 +205,24 @@ ir_set_program_inouts_visitor::try_mark_partial_variable(ir_variable *var,
type = type->fields.array;
}

if (this->shader_stage == MESA_SHADER_TESS_CTRL &&
var->data.mode == ir_var_shader_in) {
assert(type->is_array());
type = type->fields.array;
}

if (this->shader_stage == MESA_SHADER_TESS_CTRL &&
var->data.mode == ir_var_shader_out && !var->data.patch) {
assert(type->is_array());
type = type->fields.array;
}

if (this->shader_stage == MESA_SHADER_TESS_EVAL &&
var->data.mode == ir_var_shader_in && !var->data.patch) {
assert(type->is_array());
type = type->fields.array;
}

/* The code below only handles:
*
* - Indexing into matrices
@@ -242,6 +281,22 @@ ir_set_program_inouts_visitor::try_mark_partial_variable(ir_variable *var,
return true;
}

static bool
is_multiple_vertices(gl_shader_stage stage, ir_variable *var)
{
if (var->data.patch)
return false;

if (var->data.mode == ir_var_shader_in)
return stage == MESA_SHADER_GEOMETRY ||
stage == MESA_SHADER_TESS_CTRL ||
stage == MESA_SHADER_TESS_EVAL;
if (var->data.mode == ir_var_shader_out)
return stage == MESA_SHADER_TESS_CTRL;

return false;
}

ir_visitor_status
ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir)
{
@@ -256,10 +311,9 @@ ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir)
*/
if (ir_dereference_variable * const deref_var =
inner_array->array->as_dereference_variable()) {
if (this->shader_stage == MESA_SHADER_GEOMETRY &&
deref_var->var->data.mode == ir_var_shader_in) {
/* foo is a geometry shader input, so i is the vertex, and j the
* part of the input we're accessing.
if (is_multiple_vertices(this->shader_stage, deref_var->var)) {
/* foo is a geometry or tessellation shader input, so i is
* the vertex, and j the part of the input we're accessing.
*/
if (try_mark_partial_variable(deref_var->var, ir->array_index))
{
@@ -275,10 +329,9 @@ ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir)
} else if (ir_dereference_variable * const deref_var =
ir->array->as_dereference_variable()) {
/* ir => foo[i], where foo is a variable. */
if (this->shader_stage == MESA_SHADER_GEOMETRY &&
deref_var->var->data.mode == ir_var_shader_in) {
/* foo is a geometry shader input, so i is the vertex, and we're
* accessing the entire input.
if (is_multiple_vertices(this->shader_stage, deref_var->var)) {
/* foo is a geometry or tessellation shader input, so i is
* the vertex, and we're accessing the entire input.
*/
mark_whole_variable(deref_var->var);
/* We've now taken care of foo, but i might contain a subexpression

+ 14
- 1
src/glsl/link_varyings.cpp 查看文件

@@ -116,6 +116,18 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
return;
}

if (input->data.patch != output->data.patch) {
linker_error(prog,
"%s shader output `%s' %s patch qualifier, "
"but %s shader input %s patch qualifier\n",
_mesa_shader_stage_to_string(producer_stage),
output->name,
(output->data.patch) ? "has" : "lacks",
_mesa_shader_stage_to_string(consumer_stage),
(input->data.patch) ? "has" : "lacks");
return;
}

if (!prog->IsES && input->data.invariant != output->data.invariant) {
linker_error(prog,
"%s shader output `%s' %s invariant qualifier, "
@@ -989,7 +1001,8 @@ varying_matches::compute_packing_class(const ir_variable *var)
*
* Therefore, the packing class depends only on the interpolation type.
*/
unsigned packing_class = var->data.centroid | (var->data.sample << 1);
unsigned packing_class = var->data.centroid | (var->data.sample << 1) |
(var->data.patch << 2);
packing_class *= 4;
packing_class += var->data.interpolation;
return packing_class;

+ 1
- 0
src/glsl/lower_named_interface_blocks.cpp 查看文件

@@ -159,6 +159,7 @@ flatten_named_interface_blocks_declarations::run(exec_list *instructions)
iface_t->fields.structure[i].interpolation;
new_var->data.centroid = iface_t->fields.structure[i].centroid;
new_var->data.sample = iface_t->fields.structure[i].sample;
new_var->data.patch = iface_t->fields.structure[i].patch;

new_var->init_interface_type(iface_t);
hash_table_insert(interface_namespace, new_var,

+ 1
- 0
src/glsl/lower_packed_varyings.cpp 查看文件

@@ -610,6 +610,7 @@ lower_packed_varyings_visitor::get_packed_varying_deref(
}
packed_var->data.centroid = unpacked_var->data.centroid;
packed_var->data.sample = unpacked_var->data.sample;
packed_var->data.patch = unpacked_var->data.patch;
packed_var->data.interpolation = unpacked_var->data.interpolation;
packed_var->data.location = location;
unpacked_var->insert_before(packed_var);

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