This extension allows the fragment shader to control whether values in gl_SampleMaskIn[] reflect the coverage after application of the early depth and stencil tests. Signed-off-by: Plamena Manolova <plamena.manolova@intel.com> Reviewed-by: Chris Forbes <chrisforbes@google.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>tags/17.0-branchpoint
@@ -287,7 +287,7 @@ Khronos, ARB, and OES extensions that are not part of any OpenGL or OpenGL ES ve | |||
GL_ARB_indirect_parameters DONE (nvc0, radeonsi) | |||
GL_ARB_parallel_shader_compile not started, but Chia-I Wu did some related work in 2014 | |||
GL_ARB_pipeline_statistics_query DONE (i965, nvc0, radeonsi, softpipe, swr) | |||
GL_ARB_post_depth_coverage not started | |||
GL_ARB_post_depth_coverage DONE (i965) | |||
GL_ARB_robustness_isolation not started | |||
GL_ARB_sample_locations not started | |||
GL_ARB_seamless_cubemap_per_texture DONE (i965, nvc0, radeonsi, r600, softpipe, swr) |
@@ -44,6 +44,7 @@ Note: some of the new features are only available with certain drivers. | |||
</p> | |||
<ul> | |||
<li>GL_ARB_post_depth_coverage on i965/gen9+</li> | |||
<li>GL_NV_image_formats on any driver supporting GL_ARB_shader_image_load_store (i965, nvc0, radeonsi, softpipe)</li> | |||
</ul> | |||
@@ -397,6 +397,7 @@ struct brw_wm_prog_data { | |||
bool computed_stencil; | |||
bool early_fragment_tests; | |||
bool post_depth_coverage; | |||
bool dispatch_8; | |||
bool dispatch_16; | |||
bool dual_src_blend; |
@@ -6454,6 +6454,7 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data, | |||
shader->info->outputs_read); | |||
prog_data->early_fragment_tests = shader->info->fs.early_fragment_tests; | |||
prog_data->post_depth_coverage = shader->info->fs.post_depth_coverage; | |||
prog_data->barycentric_interp_modes = | |||
brw_compute_barycentric_interp_modes(compiler->devinfo, shader); |
@@ -53,10 +53,17 @@ gen8_upload_ps_extra(struct brw_context *brw, | |||
dw1 |= GEN8_PSX_SHADER_IS_PER_SAMPLE; | |||
if (prog_data->uses_sample_mask) { | |||
if (brw->gen >= 9) | |||
dw1 |= BRW_PSICMS_INNER << GEN9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT; | |||
else | |||
if (brw->gen >= 9) { | |||
if (prog_data->post_depth_coverage) { | |||
dw1 |= BRW_PCICMS_DEPTH << GEN9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT; | |||
} | |||
else { | |||
dw1 |= BRW_PSICMS_INNER << GEN9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT; | |||
} | |||
} | |||
else { | |||
dw1 |= GEN8_PSX_SHADER_USES_INPUT_COVERAGE_MASK; | |||
} | |||
} | |||
if (prog_data->uses_omask) |
@@ -415,6 +415,7 @@ intelInitExtensions(struct gl_context *ctx) | |||
ctx->Extensions.KHR_texture_compression_astc_ldr = true; | |||
ctx->Extensions.KHR_texture_compression_astc_sliced_3d = true; | |||
ctx->Extensions.MESA_shader_framebuffer_fetch = true; | |||
ctx->Extensions.ARB_post_depth_coverage = true; | |||
} | |||
if (ctx->API == API_OPENGL_CORE) |