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#include "ilo_context.h" |
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#include "ilo_context.h" |
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#include "ilo_gpgpu.h" |
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#include "ilo_gpgpu.h" |
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/* |
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* This is a placeholder. We will need something similar to ilo_3d_pipeline. |
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*/ |
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static void |
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ilo_launch_grid(struct pipe_context *pipe, |
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const uint *block_layout, const uint *grid_layout, |
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uint32_t pc, const void *input) |
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{ |
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} |
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/** |
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/** |
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* Initialize GPGPU-related functions. |
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* Initialize GPGPU-related functions. |
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*/ |
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*/ |
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void |
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void |
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ilo_init_gpgpu_functions(struct ilo_context *ilo) |
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ilo_init_gpgpu_functions(struct ilo_context *ilo) |
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{ |
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{ |
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ilo->base.launch_grid = NULL; |
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ilo->base.launch_grid = ilo_launch_grid; |
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} |
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} |