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meta/decompress: Don't pollute the renderbuffer namespace

tl;dr: For many types of GL object, we can *NEVER* use the Gen function.

In OpenGL ES (all versions!) and OpenGL compatibility profile,
applications don't have to call Gen functions.  The GL spec is very
clear about how you can mix-and-match generated names and non-generated
names: you can use any name you want for a particular object type until
you call the Gen function for that object type.

Here's the problem scenario:

 - Application calls a meta function that generates a name.  The first
   Gen will probably return 1.

 - Application decides to use the same name for an object of the same
   type without calling Gen.  Many demo programs use names 1, 2, 3,
   etc. without calling Gen.

 - Application calls the meta function again, and the meta function
   replaces the data.  The application's data is lost, and the app
   fails.  Have fun debugging that.

Fixes piglit 'object-namespace-pollution glGetTexImage-compressed
renderbuffer' test.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92363
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
tags/11.2-branchpoint
Ian Romanick 9 年前
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共有 1 个文件被更改,包括 8 次插入6 次删除
  1. 8
    6
      src/mesa/drivers/common/meta.c

+ 8
- 6
src/mesa/drivers/common/meta.c 查看文件

@@ -61,6 +61,7 @@
#include "main/polygon.h"
#include "main/queryobj.h"
#include "main/readpix.h"
#include "main/renderbuffer.h"
#include "main/scissor.h"
#include "main/shaderapi.h"
#include "main/shaderobj.h"
@@ -2962,7 +2963,7 @@ meta_decompress_fbo_cleanup(struct decompress_fbo_state *decompress_fbo)
{
if (decompress_fbo->FBO != 0) {
_mesa_DeleteFramebuffers(1, &decompress_fbo->FBO);
_mesa_DeleteRenderbuffers(1, &decompress_fbo->rb->Name);
_mesa_reference_renderbuffer(&decompress_fbo->rb, NULL);
}

memset(decompress_fbo, 0, sizeof(*decompress_fbo));
@@ -3065,12 +3066,13 @@ decompress_texture_image(struct gl_context *ctx,

/* Create/bind FBO/renderbuffer */
if (decompress_fbo->FBO == 0) {
GLuint RBO;

_mesa_CreateRenderbuffers(1, &RBO);
decompress_fbo->rb = ctx->Driver.NewRenderbuffer(ctx, 0xDEADBEEF);
if (decompress_fbo->rb == NULL) {
_mesa_meta_end(ctx);
return false;
}

decompress_fbo->rb = _mesa_lookup_renderbuffer(ctx, RBO);
assert(decompress_fbo->rb != NULL && decompress_fbo->rb->Name == RBO);
decompress_fbo->rb->RefCount = 1;

_mesa_GenFramebuffers(1, &decompress_fbo->FBO);
_mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, decompress_fbo->FBO);

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