Apparently for compute there are only 16 instead of the 32 for the graphics path. Fixes dEQP-VK.binding_model.descriptorset_random.sets16.noarray.ubolimitlow.sbolimitlow.imglimitlow.noiub.comp.0 CC: <mesa-stable@lists.freedesktop.org> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>tags/18.3-branchpoint
| @@ -689,7 +689,7 @@ static void allocate_user_sgprs(struct radv_shader_context *ctx, | |||
| if (ctx->shader_info->info.loads_push_constants) | |||
| user_sgpr_count += HAVE_32BIT_POINTERS ? 1 : 2; | |||
| uint32_t available_sgprs = ctx->options->chip_class >= GFX9 ? 32 : 16; | |||
| uint32_t available_sgprs = ctx->options->chip_class >= GFX9 && stage != MESA_SHADER_COMPUTE ? 32 : 16; | |||
| uint32_t remaining_sgprs = available_sgprs - user_sgpr_count; | |||
| uint32_t num_desc_set = | |||
| util_bitcount(ctx->shader_info->info.desc_set_used_mask); | |||