Kaynağa Gözat

change initialization of texcoords - not all C compilers support non-constant array initializers

tags/mesa-6_5-20060712
Brian Paul 19 yıl önce
ebeveyn
işleme
0d957ca400
1 değiştirilmiş dosya ile 36 ekleme ve 6 silme
  1. 36
    6
      src/mesa/shader/slang/slang_library_texsample.c

+ 36
- 6
src/mesa/shader/slang/slang_library_texsample.c Dosyayı Görüntüle

@@ -39,10 +39,15 @@ GLvoid _slang_library_tex1d (GLfloat bias, GLfloat s, GLfloat sampler, GLfloat *
GET_CURRENT_CONTEXT(ctx);
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLuint unit = (GLuint) sampler;
GLfloat texcoord[4] = { s, 0.0f, 0.0f, 1.0f };
GLfloat texcoord[4];
GLfloat lambda = bias;
GLchan rgba[4];

texcoord[0] = s;
texcoord[1] = 0.0f;
texcoord[2] = 0.0f;
texcoord[3] = 1.0f;

swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1,
(const GLfloat (*)[4]) texcoord, &lambda, &rgba);
color[0] = CHAN_TO_FLOAT(rgba[0]);
@@ -56,10 +61,15 @@ GLvoid _slang_library_tex2d (GLfloat bias, GLfloat s, GLfloat t, GLfloat sampler
GET_CURRENT_CONTEXT(ctx);
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLuint unit = (GLuint) sampler;
GLfloat texcoord[4] = { s, t, 0.0f, 1.0f };
GLfloat texcoord[4];
GLfloat lambda = bias;
GLchan rgba[4];

texcoord[0] = s;
texcoord[1] = t;
texcoord[2] = 0.0f;
texcoord[3] = 1.0f;

swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1,
(const GLfloat (*)[4]) texcoord, &lambda, &rgba);
color[0] = CHAN_TO_FLOAT(rgba[0]);
@@ -74,10 +84,15 @@ GLvoid _slang_library_tex3d (GLfloat bias, GLfloat s, GLfloat t, GLfloat r, GLfl
GET_CURRENT_CONTEXT(ctx);
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLuint unit = (GLuint) sampler;
GLfloat texcoord[4] = { s, t, r, 1.0f };
GLfloat texcoord[4];
GLfloat lambda = bias;
GLchan rgba[4];

texcoord[0] = s;
texcoord[1] = t;
texcoord[2] = r;
texcoord[3] = 1.0f;

swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1,
(const GLfloat (*)[4]) texcoord, &lambda, &rgba);
color[0] = CHAN_TO_FLOAT(rgba[0]);
@@ -92,10 +107,15 @@ GLvoid _slang_library_texcube (GLfloat bias, GLfloat s, GLfloat t, GLfloat r, GL
GET_CURRENT_CONTEXT(ctx);
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLuint unit = (GLuint) sampler;
GLfloat texcoord[4] = { s, t, r, 1.0f };
GLfloat texcoord[4];
GLfloat lambda = bias;
GLchan rgba[4];

texcoord[0] = s;
texcoord[1] = t;
texcoord[2] = r;
texcoord[3] = 1.0f;

swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1,
(const GLfloat (*)[4]) texcoord, &lambda, &rgba);
color[0] = CHAN_TO_FLOAT(rgba[0]);
@@ -110,10 +130,15 @@ GLvoid _slang_library_shad1d (GLfloat bias, GLfloat s, GLfloat t, GLfloat r, GLf
GET_CURRENT_CONTEXT(ctx);
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLuint unit = (GLuint) sampler;
GLfloat texcoord[4] = { s, t, r, 1.0f };
GLfloat texcoord[4];
GLfloat lambda = bias;
GLchan rgba[4];

texcoord[0] = s;
texcoord[1] = t;
texcoord[2] = r;
texcoord[3] = 1.0f;

swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1,
(const GLfloat (*)[4]) texcoord, &lambda, &rgba);
color[0] = CHAN_TO_FLOAT(rgba[0]);
@@ -128,10 +153,15 @@ GLvoid _slang_library_shad2d (GLfloat bias, GLfloat s, GLfloat t, GLfloat r, GLf
GET_CURRENT_CONTEXT(ctx);
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLuint unit = (GLuint) sampler;
GLfloat texcoord[4] = { s, t, r, 1.0f };
GLfloat texcoord[4];
GLfloat lambda = bias;
GLchan rgba[4];

texcoord[0] = s;
texcoord[1] = t;
texcoord[2] = r;
texcoord[3] = 1.0f;

swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1,
(const GLfloat (*)[4]) texcoord, &lambda, &rgba);
color[0] = CHAN_TO_FLOAT(rgba[0]);

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