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@@ -39,10 +39,15 @@ GLvoid _slang_library_tex1d (GLfloat bias, GLfloat s, GLfloat sampler, GLfloat * |
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GET_CURRENT_CONTEXT(ctx); |
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SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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GLuint unit = (GLuint) sampler; |
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GLfloat texcoord[4] = { s, 0.0f, 0.0f, 1.0f }; |
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GLfloat texcoord[4]; |
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GLfloat lambda = bias; |
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GLchan rgba[4]; |
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texcoord[0] = s; |
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texcoord[1] = 0.0f; |
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texcoord[2] = 0.0f; |
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texcoord[3] = 1.0f; |
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swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1, |
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(const GLfloat (*)[4]) texcoord, &lambda, &rgba); |
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color[0] = CHAN_TO_FLOAT(rgba[0]); |
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@@ -56,10 +61,15 @@ GLvoid _slang_library_tex2d (GLfloat bias, GLfloat s, GLfloat t, GLfloat sampler |
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GET_CURRENT_CONTEXT(ctx); |
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SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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GLuint unit = (GLuint) sampler; |
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GLfloat texcoord[4] = { s, t, 0.0f, 1.0f }; |
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GLfloat texcoord[4]; |
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GLfloat lambda = bias; |
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GLchan rgba[4]; |
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texcoord[0] = s; |
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texcoord[1] = t; |
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texcoord[2] = 0.0f; |
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texcoord[3] = 1.0f; |
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swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1, |
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(const GLfloat (*)[4]) texcoord, &lambda, &rgba); |
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color[0] = CHAN_TO_FLOAT(rgba[0]); |
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@@ -74,10 +84,15 @@ GLvoid _slang_library_tex3d (GLfloat bias, GLfloat s, GLfloat t, GLfloat r, GLfl |
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GET_CURRENT_CONTEXT(ctx); |
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SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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GLuint unit = (GLuint) sampler; |
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GLfloat texcoord[4] = { s, t, r, 1.0f }; |
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GLfloat texcoord[4]; |
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GLfloat lambda = bias; |
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GLchan rgba[4]; |
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texcoord[0] = s; |
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texcoord[1] = t; |
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texcoord[2] = r; |
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texcoord[3] = 1.0f; |
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swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1, |
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(const GLfloat (*)[4]) texcoord, &lambda, &rgba); |
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color[0] = CHAN_TO_FLOAT(rgba[0]); |
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@@ -92,10 +107,15 @@ GLvoid _slang_library_texcube (GLfloat bias, GLfloat s, GLfloat t, GLfloat r, GL |
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GET_CURRENT_CONTEXT(ctx); |
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SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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GLuint unit = (GLuint) sampler; |
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GLfloat texcoord[4] = { s, t, r, 1.0f }; |
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GLfloat texcoord[4]; |
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GLfloat lambda = bias; |
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GLchan rgba[4]; |
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texcoord[0] = s; |
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texcoord[1] = t; |
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texcoord[2] = r; |
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texcoord[3] = 1.0f; |
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swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1, |
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(const GLfloat (*)[4]) texcoord, &lambda, &rgba); |
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color[0] = CHAN_TO_FLOAT(rgba[0]); |
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@@ -110,10 +130,15 @@ GLvoid _slang_library_shad1d (GLfloat bias, GLfloat s, GLfloat t, GLfloat r, GLf |
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GET_CURRENT_CONTEXT(ctx); |
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SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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GLuint unit = (GLuint) sampler; |
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GLfloat texcoord[4] = { s, t, r, 1.0f }; |
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GLfloat texcoord[4]; |
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GLfloat lambda = bias; |
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GLchan rgba[4]; |
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texcoord[0] = s; |
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texcoord[1] = t; |
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texcoord[2] = r; |
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texcoord[3] = 1.0f; |
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swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1, |
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(const GLfloat (*)[4]) texcoord, &lambda, &rgba); |
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color[0] = CHAN_TO_FLOAT(rgba[0]); |
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@@ -128,10 +153,15 @@ GLvoid _slang_library_shad2d (GLfloat bias, GLfloat s, GLfloat t, GLfloat r, GLf |
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GET_CURRENT_CONTEXT(ctx); |
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SWcontext *swrast = SWRAST_CONTEXT(ctx); |
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GLuint unit = (GLuint) sampler; |
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GLfloat texcoord[4] = { s, t, r, 1.0f }; |
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GLfloat texcoord[4]; |
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GLfloat lambda = bias; |
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GLchan rgba[4]; |
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texcoord[0] = s; |
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texcoord[1] = t; |
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texcoord[2] = r; |
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texcoord[3] = 1.0f; |
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swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1, |
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(const GLfloat (*)[4]) texcoord, &lambda, &rgba); |
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color[0] = CHAN_TO_FLOAT(rgba[0]); |