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i965/fs: Ignore compute shaders in brw_nir_lower_inputs

The commit shown below caused compute shaders to hit the unreachable
in the default of the switch block. Since compute shaders don't have
any inputs, we can make brw_nir_lower_inputs a no-op for CS.

commit 2953c3d761
Author: Kenneth Graunke <kenneth@whitecape.org>
Date:   Fri Aug 14 15:15:11 2015 -0700

    i965/vs: Map scalar VS input locations properly; avoid tons of MOVs.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
tags/11.1-branchpoint
Jordan Justen 10 years ago
parent
commit
0d1eef536b
1 changed files with 4 additions and 0 deletions
  1. 4
    0
      src/mesa/drivers/dri/i965/brw_nir.c

+ 4
- 0
src/mesa/drivers/dri/i965/brw_nir.c View File

@@ -100,6 +100,10 @@ brw_nir_lower_inputs(nir_shader *nir, bool is_scalar)
nir_assign_var_locations(&nir->inputs, &nir->num_inputs,
type_size_scalar);
break;
case MESA_SHADER_COMPUTE:
/* Compute shaders have no inputs. */
assert(exec_list_is_empty(&nir->inputs));
break;
default:
unreachable("unsupported shader stage");
}

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