V4: Fixed style nits Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>tags/gles3-fmt-v1
@@ -70,6 +70,10 @@ void | |||
brw_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree *mt) | |||
{ | |||
switch (mt->target) { | |||
case GL_TEXTURE_CUBE_MAP_ARRAY: | |||
brw_miptree_layout_texture_array(intel, mt); | |||
break; | |||
case GL_TEXTURE_CUBE_MAP: | |||
if (intel->gen >= 5) { | |||
/* On Ironlake, cube maps are finally represented as just a series of |
@@ -248,7 +248,8 @@ static void brw_update_sampler_state(struct brw_context *brw, | |||
/* Cube-maps on 965 and later must use the same wrap mode for all 3 | |||
* coordinate dimensions. Futher, only CUBE and CLAMP are valid. | |||
*/ | |||
if (texObj->Target == GL_TEXTURE_CUBE_MAP) { | |||
if (texObj->Target == GL_TEXTURE_CUBE_MAP || | |||
texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) { | |||
if (ctx->Texture.CubeMapSeamless && | |||
(gl_sampler->MinFilter != GL_NEAREST || | |||
gl_sampler->MagFilter != GL_NEAREST)) { |
@@ -65,6 +65,7 @@ translate_tex_target(GLenum target) | |||
return BRW_SURFACE_3D; | |||
case GL_TEXTURE_CUBE_MAP: | |||
case GL_TEXTURE_CUBE_MAP_ARRAY: | |||
return BRW_SURFACE_CUBE; | |||
default: |
@@ -111,7 +111,8 @@ gen7_update_sampler_state(struct brw_context *brw, int unit, int ss_index, | |||
/* Cube-maps on 965 and later must use the same wrap mode for all 3 | |||
* coordinate dimensions. Futher, only CUBE and CLAMP are valid. | |||
*/ | |||
if (texObj->Target == GL_TEXTURE_CUBE_MAP) { | |||
if (texObj->Target == GL_TEXTURE_CUBE_MAP || | |||
texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) { | |||
if (ctx->Texture.CubeMapSeamless && | |||
(gl_sampler->MinFilter != GL_NEAREST || | |||
gl_sampler->MagFilter != GL_NEAREST)) { |
@@ -328,7 +328,8 @@ gen7_update_texture_surface(struct gl_context *ctx, | |||
firstImage->InternalFormat, | |||
tObj->DepthMode, | |||
sampler->sRGBDecode); | |||
if (tObj->Target == GL_TEXTURE_CUBE_MAP) { | |||
if (tObj->Target == GL_TEXTURE_CUBE_MAP || | |||
tObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) { | |||
surf->ss0.cube_pos_x = 1; | |||
surf->ss0.cube_pos_y = 1; | |||
surf->ss0.cube_pos_z = 1; |