| @@ -1,10 +1,10 @@ | |||
| /* $Id: texstate.c,v 1.62 2001/12/18 04:06:45 brianp Exp $ */ | |||
| /* $Id: texstate.c,v 1.63 2002/01/09 02:14:29 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 4.1 | |||
| * | |||
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
| * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| @@ -469,10 +469,16 @@ void | |||
| _mesa_TexEnviv( GLenum target, GLenum pname, const GLint *param ) | |||
| { | |||
| GLfloat p[4]; | |||
| p[0] = INT_TO_FLOAT( param[0] ); | |||
| p[1] = INT_TO_FLOAT( param[1] ); | |||
| p[2] = INT_TO_FLOAT( param[2] ); | |||
| p[3] = INT_TO_FLOAT( param[3] ); | |||
| if (pname == GL_TEXTURE_ENV_COLOR) { | |||
| p[0] = INT_TO_FLOAT( param[0] ); | |||
| p[1] = INT_TO_FLOAT( param[1] ); | |||
| p[2] = INT_TO_FLOAT( param[2] ); | |||
| p[3] = INT_TO_FLOAT( param[3] ); | |||
| } | |||
| else { | |||
| p[0] = (GLint) param[0]; | |||
| p[1] = p[2] = p[3] = 0; /* init to zero, just to be safe */ | |||
| } | |||
| _mesa_TexEnvfv( target, pname, p ); | |||
| } | |||