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panfrost: Use the sampler_view target (not the textures)

u_blitter gets "special treatment" and uses this mechanism to cast
cube maps to 2D textures in order to texelFetch them.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
tags/19.2-branchpoint
Alyssa Rosenzweig 6年前
コミット
0ad17f56ae
1個のファイルの変更2行の追加2行の削除
  1. 2
    2
      src/gallium/drivers/panfrost/pan_context.c

+ 2
- 2
src/gallium/drivers/panfrost/pan_context.c ファイルの表示

@@ -2205,7 +2205,7 @@ panfrost_create_sampler_view(

unsigned array_size = texture->array_size;

if (texture->target == PIPE_TEXTURE_CUBE) {
if (template->target == PIPE_TEXTURE_CUBE) {
/* TODO: Cubemap arrays */
assert(array_size == 6);
array_size /= 6;
@@ -2223,7 +2223,7 @@ panfrost_create_sampler_view(
.format = format,

.srgb = desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB,
.type = panfrost_translate_texture_type(texture->target),
.type = panfrost_translate_texture_type(template->target),

.usage2 = usage2_layout
},

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