@@ -320,7 +320,7 @@ reshape(int width, int height) | |||
glViewport(0, 0, (GLint) width, (GLint) height); | |||
glMatrixMode(GL_PROJECTION); | |||
glLoadIdentity(); | |||
glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0); | |||
glFrustum(-1.0, 1.0, -h, h, 5.0, 200.0); | |||
glMatrixMode(GL_MODELVIEW); | |||
} | |||