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radv: adopt some init config workarounds from radeonsi.

Just one bonaire fix.

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
tags/17.1-branchpoint
Dave Airlie il y a 8 ans
Parent
révision
09bf5491c4
1 fichiers modifiés avec 9 ajouts et 2 suppressions
  1. 9
    2
      src/amd/vulkan/si_cmd_buffer.c

+ 9
- 2
src/amd/vulkan/si_cmd_buffer.c Voir le fichier

@@ -378,6 +378,15 @@ si_emit_config(struct radv_physical_device *physical_device,
radeon_set_context_reg(cs, R_028408_VGT_INDX_OFFSET, 0);

if (physical_device->rad_info.chip_class >= CIK) {
/* If this is 0, Bonaire can hang even if GS isn't being used.
* Other chips are unaffected. These are suboptimal values,
* but we don't use on-chip GS.
*/
radeon_set_context_reg(cs, R_028A44_VGT_GS_ONCHIP_CNTL,
S_028A44_ES_VERTS_PER_SUBGRP(64) |
S_028A44_GS_PRIMS_PER_SUBGRP(4));

radeon_set_sh_reg(cs, R_00B51C_SPI_SHADER_PGM_RSRC3_LS, S_00B51C_CU_EN(0xffff));
radeon_set_sh_reg(cs, R_00B41C_SPI_SHADER_PGM_RSRC3_HS, 0);
radeon_set_sh_reg(cs, R_00B31C_SPI_SHADER_PGM_RSRC3_ES, S_00B31C_CU_EN(0xffff));
radeon_set_sh_reg(cs, R_00B21C_SPI_SHADER_PGM_RSRC3_GS, S_00B21C_CU_EN(0xffff));
@@ -390,7 +399,6 @@ si_emit_config(struct radv_physical_device *physical_device,
*
* LATE_ALLOC_VS = 2 is the highest safe number.
*/
radeon_set_sh_reg(cs, R_00B51C_SPI_SHADER_PGM_RSRC3_LS, S_00B51C_CU_EN(0xffff));
radeon_set_sh_reg(cs, R_00B118_SPI_SHADER_PGM_RSRC3_VS, S_00B118_CU_EN(0xffff));
radeon_set_sh_reg(cs, R_00B11C_SPI_SHADER_LATE_ALLOC_VS, S_00B11C_LIMIT(2));
} else {
@@ -399,7 +407,6 @@ si_emit_config(struct radv_physical_device *physical_device,
* - VS can't execute on CU0.
* - If HS writes outputs to LDS, LS can't execute on CU0.
*/
radeon_set_sh_reg(cs, R_00B51C_SPI_SHADER_PGM_RSRC3_LS, S_00B51C_CU_EN(0xfffe));
radeon_set_sh_reg(cs, R_00B118_SPI_SHADER_PGM_RSRC3_VS, S_00B118_CU_EN(0xfffe));
radeon_set_sh_reg(cs, R_00B11C_SPI_SHADER_LATE_ALLOC_VS, S_00B11C_LIMIT(31));
}

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