this helps reduce the overall code changes when a bit_size parameter is added to nir_load_system_value Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Karol Herbst <kherbst@redhat.com>tags/19.0-branchpoint
@@ -15,8 +15,8 @@ build_buffer_fill_shader(struct radv_device *dev) | |||
b.shader->info.cs.local_size[1] = 1; | |||
b.shader->info.cs.local_size[2] = 1; | |||
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0); | |||
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0); | |||
nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b); | |||
nir_ssa_def *wg_id = nir_load_work_group_id(&b); | |||
nir_ssa_def *block_size = nir_imm_ivec4(&b, | |||
b.shader->info.cs.local_size[0], | |||
b.shader->info.cs.local_size[1], | |||
@@ -67,8 +67,8 @@ build_buffer_copy_shader(struct radv_device *dev) | |||
b.shader->info.cs.local_size[1] = 1; | |||
b.shader->info.cs.local_size[2] = 1; | |||
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0); | |||
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0); | |||
nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b); | |||
nir_ssa_def *wg_id = nir_load_work_group_id(&b); | |||
nir_ssa_def *block_size = nir_imm_ivec4(&b, | |||
b.shader->info.cs.local_size[0], | |||
b.shader->info.cs.local_size[1], |
@@ -60,8 +60,8 @@ build_nir_itob_compute_shader(struct radv_device *dev, bool is_3d) | |||
output_img->data.descriptor_set = 0; | |||
output_img->data.binding = 1; | |||
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0); | |||
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0); | |||
nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b); | |||
nir_ssa_def *wg_id = nir_load_work_group_id(&b); | |||
nir_ssa_def *block_size = nir_imm_ivec4(&b, | |||
b.shader->info.cs.local_size[0], | |||
b.shader->info.cs.local_size[1], | |||
@@ -289,8 +289,8 @@ build_nir_btoi_compute_shader(struct radv_device *dev, bool is_3d) | |||
output_img->data.descriptor_set = 0; | |||
output_img->data.binding = 1; | |||
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0); | |||
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0); | |||
nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b); | |||
nir_ssa_def *wg_id = nir_load_work_group_id(&b); | |||
nir_ssa_def *block_size = nir_imm_ivec4(&b, | |||
b.shader->info.cs.local_size[0], | |||
b.shader->info.cs.local_size[1], | |||
@@ -719,8 +719,8 @@ build_nir_itoi_compute_shader(struct radv_device *dev, bool is_3d) | |||
output_img->data.descriptor_set = 0; | |||
output_img->data.binding = 1; | |||
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0); | |||
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0); | |||
nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b); | |||
nir_ssa_def *wg_id = nir_load_work_group_id(&b); | |||
nir_ssa_def *block_size = nir_imm_ivec4(&b, | |||
b.shader->info.cs.local_size[0], | |||
b.shader->info.cs.local_size[1], | |||
@@ -1139,8 +1139,8 @@ build_nir_cleari_compute_shader(struct radv_device *dev, bool is_3d) | |||
output_img->data.descriptor_set = 0; | |||
output_img->data.binding = 0; | |||
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0); | |||
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0); | |||
nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b); | |||
nir_ssa_def *wg_id = nir_load_work_group_id(&b); | |||
nir_ssa_def *block_size = nir_imm_ivec4(&b, | |||
b.shader->info.cs.local_size[0], | |||
b.shader->info.cs.local_size[1], |
@@ -81,8 +81,8 @@ build_color_shaders(struct nir_shader **out_vs, | |||
"v_layer"); | |||
vs_out_layer->data.location = VARYING_SLOT_LAYER; | |||
vs_out_layer->data.interpolation = INTERP_MODE_FLAT; | |||
nir_ssa_def *inst_id = nir_load_system_value(&vs_b, nir_intrinsic_load_instance_id, 0); | |||
nir_ssa_def *base_instance = nir_load_system_value(&vs_b, nir_intrinsic_load_base_instance, 0); | |||
nir_ssa_def *inst_id = nir_load_instance_id(&vs_b); | |||
nir_ssa_def *base_instance = nir_load_base_instance(&vs_b); | |||
nir_ssa_def *layer_id = nir_iadd(&vs_b, inst_id, base_instance); | |||
nir_store_var(&vs_b, vs_out_layer, layer_id, 0x1); | |||
@@ -470,8 +470,8 @@ build_depthstencil_shader(struct nir_shader **out_vs, struct nir_shader **out_fs | |||
"v_layer"); | |||
vs_out_layer->data.location = VARYING_SLOT_LAYER; | |||
vs_out_layer->data.interpolation = INTERP_MODE_FLAT; | |||
nir_ssa_def *inst_id = nir_load_system_value(&vs_b, nir_intrinsic_load_instance_id, 0); | |||
nir_ssa_def *base_instance = nir_load_system_value(&vs_b, nir_intrinsic_load_base_instance, 0); | |||
nir_ssa_def *inst_id = nir_load_instance_id(&vs_b); | |||
nir_ssa_def *base_instance = nir_load_base_instance(&vs_b); | |||
nir_ssa_def *layer_id = nir_iadd(&vs_b, inst_id, base_instance); | |||
nir_store_var(&vs_b, vs_out_layer, layer_id, 0x1); |
@@ -58,8 +58,8 @@ build_dcc_decompress_compute_shader(struct radv_device *dev) | |||
output_img->data.descriptor_set = 0; | |||
output_img->data.binding = 1; | |||
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0); | |||
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0); | |||
nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b); | |||
nir_ssa_def *wg_id = nir_load_work_group_id(&b); | |||
nir_ssa_def *block_size = nir_imm_ivec4(&b, | |||
b.shader->info.cs.local_size[0], | |||
b.shader->info.cs.local_size[1], |
@@ -99,8 +99,8 @@ build_resolve_compute_shader(struct radv_device *dev, bool is_integer, bool is_s | |||
img_type, "out_img"); | |||
output_img->data.descriptor_set = 0; | |||
output_img->data.binding = 1; | |||
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0); | |||
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0); | |||
nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b); | |||
nir_ssa_def *wg_id = nir_load_work_group_id(&b); | |||
nir_ssa_def *block_size = nir_imm_ivec4(&b, | |||
b.shader->info.cs.local_size[0], | |||
b.shader->info.cs.local_size[1], |
@@ -153,8 +153,8 @@ build_occlusion_query_shader(struct radv_device *device) { | |||
nir_ssa_dest_init(&src_buf->instr, &src_buf->dest, 1, 32, NULL); | |||
nir_builder_instr_insert(&b, &src_buf->instr); | |||
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0); | |||
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0); | |||
nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b); | |||
nir_ssa_def *wg_id = nir_load_work_group_id(&b); | |||
nir_ssa_def *block_size = nir_imm_ivec4(&b, | |||
b.shader->info.cs.local_size[0], | |||
b.shader->info.cs.local_size[1], | |||
@@ -343,8 +343,8 @@ build_pipeline_statistics_query_shader(struct radv_device *device) { | |||
nir_ssa_dest_init(&src_buf->instr, &src_buf->dest, 1, 32, NULL); | |||
nir_builder_instr_insert(&b, &src_buf->instr); | |||
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0); | |||
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0); | |||
nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b); | |||
nir_ssa_def *wg_id = nir_load_work_group_id(&b); | |||
nir_ssa_def *block_size = nir_imm_ivec4(&b, | |||
b.shader->info.cs.local_size[0], | |||
b.shader->info.cs.local_size[1], |
@@ -173,8 +173,7 @@ lower_clip_vs(nir_function_impl *impl, unsigned ucp_enables, | |||
for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) { | |||
if (ucp_enables & (1 << plane)) { | |||
nir_ssa_def *ucp = | |||
nir_load_system_value(&b, nir_intrinsic_load_user_clip_plane, plane); | |||
nir_ssa_def *ucp = nir_load_user_clip_plane(&b, plane); | |||
/* calculate clipdist[plane] - dot(ucp, cv): */ | |||
clipdist[plane] = nir_fdot4(&b, ucp, cv); |
@@ -57,8 +57,7 @@ update_fragcoord(nir_builder *b, nir_intrinsic_instr *intr, | |||
if (!for_sample_shading) { | |||
wpos = nir_fadd(b, wpos, nir_imm_vec4(b, 0.5f, 0.5f, 0.0f, 0.0f)); | |||
} else { | |||
nir_ssa_def *spos = | |||
nir_load_system_value(b, nir_intrinsic_load_sample_pos, 0); | |||
nir_ssa_def *spos = nir_load_sample_pos(b); | |||
wpos = nir_fadd(b, wpos, | |||
nir_vec4(b, |
@@ -61,8 +61,7 @@ try_lower_input_load(nir_function_impl *impl, nir_intrinsic_instr *load) | |||
nir_ssa_def *offset = nir_ssa_for_src(&b, load->src[1], 2); | |||
nir_ssa_def *pos = nir_iadd(&b, frag_coord, offset); | |||
nir_ssa_def *layer = | |||
nir_load_system_value(&b, nir_intrinsic_load_layer_id, 0); | |||
nir_ssa_def *layer = nir_load_layer_id(&b); | |||
nir_ssa_def *coord = | |||
nir_vec3(&b, nir_channel(&b, pos, 0), nir_channel(&b, pos, 1), layer); | |||