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use NULL lambda array for pixel texture

tags/mesa_4_1
Brian Paul 23 år sedan
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09784e1e15
1 ändrade filer med 9 tillägg och 8 borttagningar
  1. 9
    8
      src/mesa/swrast/s_pixeltex.c

+ 9
- 8
src/mesa/swrast/s_pixeltex.c Visa fil

@@ -1,4 +1,4 @@
/* $Id: s_pixeltex.c,v 1.6 2002/01/28 04:25:56 brianp Exp $ */
/* $Id: s_pixeltex.c,v 1.7 2002/04/04 16:53:59 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -105,10 +105,10 @@ _swrast_pixel_texture(GLcontext *ctx, struct sw_span *span)
(const GLchan (*)[4]) span->color.rgba,
span->texcoords[unit]);
_swrast_texture_fragments(ctx, unit, span->end,
span->texcoords[unit],
span->lambda[unit],
(CONST GLchan (*)[4]) primary_rgba,
span->color.rgba);
span->texcoords[unit],
NULL, /* lambda */
(CONST GLchan (*)[4]) primary_rgba,
span->color.rgba);
}
}
}
@@ -119,8 +119,9 @@ _swrast_pixel_texture(GLcontext *ctx, struct sw_span *span)
(const GLchan (*)[4]) span->color.rgba,
span->texcoords[0]);
_swrast_texture_fragments(ctx, 0, span->end,
span->texcoords[0], span->lambda[0],
(CONST GLchan (*)[4]) span->color.rgba,
(GLchan (*)[4]) span->color.rgba);
span->texcoords[0],
NULL, /* lambda */
(CONST GLchan (*)[4]) span->color.rgba,
(GLchan (*)[4]) span->color.rgba);
}
}

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