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@@ -466,50 +466,46 @@ ir_constant_visitor::visit(ir_expression *ir) |
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break; |
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case ir_binop_equal: |
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if (ir->operands[0]->type == ir->operands[1]->type) { |
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type = glsl_type::bool_type; |
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data.b[0] = true; |
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for (c = 0; c < ir->operands[0]->type->components(); c++) { |
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switch (ir->operands[0]->type->base_type) { |
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case GLSL_TYPE_UINT: |
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data.b[0] = data.b[0] && op[0]->value.u[c] == op[1]->value.u[c]; |
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break; |
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case GLSL_TYPE_INT: |
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data.b[0] = data.b[0] && op[0]->value.i[c] == op[1]->value.i[c]; |
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break; |
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case GLSL_TYPE_FLOAT: |
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data.b[0] = data.b[0] && op[0]->value.f[c] == op[1]->value.f[c]; |
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break; |
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case GLSL_TYPE_BOOL: |
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data.b[0] = data.b[0] && op[0]->value.b[c] == op[1]->value.b[c]; |
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break; |
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default: |
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assert(0); |
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} |
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type = glsl_type::bool_type; |
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data.b[0] = true; |
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for (c = 0; c < ir->operands[0]->type->components(); c++) { |
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switch (ir->operands[0]->type->base_type) { |
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case GLSL_TYPE_UINT: |
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data.b[0] = data.b[0] && op[0]->value.u[c] == op[1]->value.u[c]; |
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break; |
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case GLSL_TYPE_INT: |
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data.b[0] = data.b[0] && op[0]->value.i[c] == op[1]->value.i[c]; |
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break; |
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case GLSL_TYPE_FLOAT: |
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data.b[0] = data.b[0] && op[0]->value.f[c] == op[1]->value.f[c]; |
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break; |
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case GLSL_TYPE_BOOL: |
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data.b[0] = data.b[0] && op[0]->value.b[c] == op[1]->value.b[c]; |
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break; |
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default: |
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assert(0); |
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} |
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} |
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break; |
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case ir_binop_nequal: |
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if (ir->operands[0]->type == ir->operands[1]->type) { |
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type = glsl_type::bool_type; |
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data.b[0] = false; |
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for (c = 0; c < ir->operands[0]->type->components(); c++) { |
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switch (ir->operands[0]->type->base_type) { |
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case GLSL_TYPE_UINT: |
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data.b[0] = data.b[0] || op[0]->value.u[c] != op[1]->value.u[c]; |
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break; |
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case GLSL_TYPE_INT: |
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data.b[0] = data.b[0] || op[0]->value.i[c] != op[1]->value.i[c]; |
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break; |
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case GLSL_TYPE_FLOAT: |
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data.b[0] = data.b[0] || op[0]->value.f[c] != op[1]->value.f[c]; |
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break; |
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case GLSL_TYPE_BOOL: |
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data.b[0] = data.b[0] || op[0]->value.b[c] != op[1]->value.b[c]; |
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break; |
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default: |
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assert(0); |
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} |
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type = glsl_type::bool_type; |
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data.b[0] = false; |
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for (c = 0; c < ir->operands[0]->type->components(); c++) { |
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switch (ir->operands[0]->type->base_type) { |
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case GLSL_TYPE_UINT: |
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data.b[0] = data.b[0] || op[0]->value.u[c] != op[1]->value.u[c]; |
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break; |
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case GLSL_TYPE_INT: |
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data.b[0] = data.b[0] || op[0]->value.i[c] != op[1]->value.i[c]; |
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break; |
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case GLSL_TYPE_FLOAT: |
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data.b[0] = data.b[0] || op[0]->value.f[c] != op[1]->value.f[c]; |
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break; |
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case GLSL_TYPE_BOOL: |
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data.b[0] = data.b[0] || op[0]->value.b[c] != op[1]->value.b[c]; |
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break; |
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default: |
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assert(0); |
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} |
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} |
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break; |