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/* |
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* Test sharing of texture objects by two rendering contexts. |
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* In particular, test that changing a texture object in one context |
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* effects the texture in the second context. |
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* |
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* Brian Paul |
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* 30 Apr 2008 |
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* |
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* Copyright (C) 2008 Brian Paul All Rights Reserved. |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a |
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* copy of this software and associated documentation files (the "Software"), |
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* to deal in the Software without restriction, including without limitation |
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* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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* and/or sell copies of the Software, and to permit persons to whom the |
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* Software is furnished to do so, subject to the following conditions: |
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* |
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* The above copyright notice and this permission notice shall be included |
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* in all copies or substantial portions of the Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <GL/gl.h> |
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#include <GL/glx.h> |
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#include <assert.h> |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <string.h> |
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#include <unistd.h> |
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#include <X11/keysym.h> |
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#define MAX_CONTEXTS 2 |
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#define TEX_SIZE 32 |
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static const char *DisplayName = NULL; |
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static Display *Dpy; |
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static XVisualInfo *VisInfo; |
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static Window Win; |
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static GLXContext Contexts[MAX_CONTEXTS]; |
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static int WinWidth = 300, WinHeight = 300; |
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static int DrawContext = 0, TexContext = 1; |
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static GLuint TexObj = 0; |
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static GLboolean NewTexture = GL_FALSE; |
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static void |
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Error(const char *msg) |
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{ |
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fprintf(stderr, "sharedtex error: %s\n", msg); |
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exit(1); |
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} |
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static void |
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CreateWindow(const char *name) |
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{ |
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int attrib[] = { GLX_RGBA, |
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GLX_RED_SIZE, 1, |
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GLX_GREEN_SIZE, 1, |
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GLX_BLUE_SIZE, 1, |
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GLX_DOUBLEBUFFER, |
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None }; |
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int scrnum; |
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XSetWindowAttributes attr; |
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unsigned long mask; |
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Window root; |
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int xpos = 0, ypos = 0; |
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static int n = 0; |
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scrnum = DefaultScreen(Dpy); |
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root = RootWindow(Dpy, scrnum); |
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VisInfo = glXChooseVisual(Dpy, scrnum, attrib); |
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if (!VisInfo) { |
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Error("Unable to find RGB, double-buffered visual"); |
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} |
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/* window attributes */ |
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xpos = (n % 10) * 100; |
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ypos = (n / 10) * 100; |
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n++; |
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attr.background_pixel = 0; |
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attr.border_pixel = 0; |
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attr.colormap = XCreateColormap(Dpy, root, VisInfo->visual, AllocNone); |
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attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; |
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mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; |
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Win = XCreateWindow(Dpy, root, xpos, ypos, WinWidth, WinHeight, |
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0, VisInfo->depth, InputOutput, |
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VisInfo->visual, mask, &attr); |
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if (!Win) { |
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Error("Couldn't create window"); |
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} |
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{ |
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XSizeHints sizehints; |
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sizehints.x = xpos; |
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sizehints.y = ypos; |
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sizehints.width = WinWidth; |
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sizehints.height = WinHeight; |
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sizehints.flags = USSize | USPosition; |
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XSetNormalHints(Dpy, Win, &sizehints); |
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XSetStandardProperties(Dpy, Win, name, name, |
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None, (char **)NULL, 0, &sizehints); |
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} |
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XMapWindow(Dpy, Win); |
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} |
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/** |
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* Change texture image, using TexContext |
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*/ |
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static void |
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ModifyTexture(void) |
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{ |
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GLuint tex[TEX_SIZE][TEX_SIZE]; |
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GLuint c0, c1; |
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int i, j; |
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if (Win && !glXMakeCurrent(Dpy, Win, Contexts[TexContext])) { |
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Error("glXMakeCurrent failed"); |
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} |
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/* choose two random colors */ |
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c0 = rand() & 0xffffffff; |
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c1 = rand() & 0xffffffff; |
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for (i = 0; i < TEX_SIZE; i++) { |
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for (j = 0; j < TEX_SIZE; j++) { |
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if (((i / 4) ^ (j / 4)) & 1) { |
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tex[i][j] = c0; |
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} |
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else { |
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tex[i][j] = c1; |
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} |
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} |
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} |
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glBindTexture(GL_TEXTURE_2D, TexObj); |
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEX_SIZE, TEX_SIZE, 0, |
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GL_RGBA, GL_UNSIGNED_BYTE, tex); |
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NewTexture = GL_TRUE; |
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} |
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static void |
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InitContext(void) |
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{ |
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glGenTextures(1, &TexObj); |
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assert(TexObj); |
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glBindTexture(GL_TEXTURE_2D, TexObj); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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glEnable(GL_TEXTURE_2D); |
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printf("GL_RENDERER = %s\n", (char*) glGetString(GL_RENDERER)); |
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} |
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static void |
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Setup(void) |
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{ |
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int i; |
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Dpy = XOpenDisplay(DisplayName); |
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if (!Dpy) { |
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Error("Unable to open display"); |
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} |
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CreateWindow("sharedtex"); |
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for (i = 0; i < MAX_CONTEXTS; i++) { |
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GLXContext share = i > 0 ? Contexts[0] : 0; |
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Contexts[i] = glXCreateContext(Dpy, VisInfo, share, True); |
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if (!Contexts[i]) { |
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Error("Unable to create GLX context"); |
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} |
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if (!glXMakeCurrent(Dpy, Win, Contexts[i])) { |
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Error("glXMakeCurrent failed"); |
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} |
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InitContext(); |
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} |
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ModifyTexture(); |
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} |
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/** |
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* Redraw window, using DrawContext |
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*/ |
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static void |
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Redraw(void) |
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{ |
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static float rot = 0.0; |
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float ar; |
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rot += 1.0; |
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if (Win && !glXMakeCurrent(Dpy, Win, Contexts[DrawContext])) { |
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Error("glXMakeCurrent failed"); |
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} |
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glViewport(0, 0, WinWidth, WinHeight); |
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ar = (float) WinWidth / (float) WinHeight; |
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glMatrixMode(GL_PROJECTION); |
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glLoadIdentity(); |
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glOrtho(-ar, ar, -1.0, 1.0, -1.0, 1.0); |
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glMatrixMode(GL_MODELVIEW); |
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glShadeModel(GL_FLAT); |
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glClearColor(0.5, 0.5, 0.5, 1.0); |
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glClear(GL_COLOR_BUFFER_BIT); |
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glPushMatrix(); |
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glRotatef(rot, 0, 0, 1); |
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glScalef(0.7, 0.7, 0.7); |
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if (NewTexture) { |
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/* rebind to get new contents */ |
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glBindTexture(GL_TEXTURE_2D, TexObj); |
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NewTexture = GL_FALSE; |
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} |
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/* draw textured quad */ |
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glBegin(GL_POLYGON); |
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glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, -1.0 ); |
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glTexCoord2f( 1.0, 0.0 ); glVertex2f( 1.0, -1.0 ); |
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glTexCoord2f( 1.0, 1.0 ); glVertex2f( 1.0, 1.0 ); |
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glTexCoord2f( 0.0, 1.0 ); glVertex2f( -1.0, 1.0 ); |
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glEnd(); |
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glPopMatrix(); |
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if (Win) |
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glXSwapBuffers(Dpy, Win); |
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} |
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static void |
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EventLoop(void) |
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{ |
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while (1) { |
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while (XPending(Dpy) > 0) { |
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XEvent event; |
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XNextEvent(Dpy, &event); |
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switch (event.type) { |
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case Expose: |
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Redraw(); |
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break; |
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case ConfigureNotify: |
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WinWidth = event.xconfigure.width; |
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WinHeight = event.xconfigure.height; |
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break; |
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case KeyPress: |
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{ |
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char buf[100]; |
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KeySym keySym; |
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XComposeStatus stat; |
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XLookupString(&event.xkey, buf, sizeof(buf), &keySym, &stat); |
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switch (keySym) { |
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case XK_Escape: |
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exit(0); |
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break; |
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case XK_t: |
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case XK_T: |
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ModifyTexture(); |
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break; |
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default: |
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; |
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} |
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} |
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Redraw(); |
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break; |
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default: |
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/*no-op*/ ; |
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} |
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} |
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Redraw(); |
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usleep(10000); |
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} |
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} |
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int |
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main(int argc, char *argv[]) |
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{ |
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int i; |
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for (i = 1; i < argc; i++) { |
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if (strcmp(argv[i], "-display") == 0 && i < argc) { |
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DisplayName = argv[i+1]; |
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i++; |
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} |
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} |
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Setup(); |
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printf("Press 't' to change texture image/colors\n"); |
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EventLoop(); |
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return 0; |
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} |