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updated list of internal changes in 4.1

tags/mesa_4_1
Brian Paul преди 23 години
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      docs/RELNOTES-4.1

+ 19
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docs/RELNOTES-4.1 Целия файл

@@ -1,7 +1,7 @@

Mesa 4.1 release notes

<month>, <day>, 2002
October, <day>, 2002

PLEASE READ!!!!

@@ -65,7 +65,7 @@ GL_NV_point_sprite

For rendering points as textured quads. Useful for particle effects.

GL_NV_texture_rectangle
GL_NV_texture_rectangle (new in 4.0.4 actually)

Allows one to use textures with sizes that are not powers of two.
Note that mipmapping and several texture wrap modes are not allowed.
@@ -143,15 +143,6 @@ New features in GLUT
XXX Things To Do Yet XXXX
-------------------------

Verify x86 code for normal transformation works with new 4-element normal
vector arrays. Pretty sure the SSE code is wrong.

Allow multiple points to be rendered into one sw_span.

improve point/line rendering speed.

glVertexAttrib*NV(index>15) should cause an error.

isosurf with vertex program exhibits some missing triangles (probably
when recycling the vertex buffer for long prims).

@@ -267,5 +258,21 @@ are some things to change:
is enabled.


7. Removed ctx->Polygon._OffsetAny. Removed ctx->Polygon.OffsetMRD.


8. GLfloat / GLchan changes:

Changed ctx->Driver.ClearColor() to take GLfloat[4] instead of GLchan[4].
ctx->Color.ClearColor is now GLfloat[4] too.
Changed ctx->Driver.AlphaRef() to take GLfloat instead of GLchan.
ctx->Color.AlphaRef is now GLfloat.
texObj->BorderColor is now GLfloat[4]. texObj->_BorderChan is GLchan[4].

This is part of an effort to remove all GLchan types from core Mesa so
that someday we can support 8, 16 and 32-bit color channels dynamically
at runtime, instead of at compile-time.


----------------------------------------------------------------------
$Id: RELNOTES-4.1,v 1.16 2002/09/19 16:34:29 brianp Exp $
$Id: RELNOTES-4.1,v 1.17 2002/10/04 19:10:27 brianp Exp $

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