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meta: Fallback to software for GetTexImage of compressed GL_TEXTURE_CUBE_MAP_ARRAY

The hardware decompression path isn't even close to being able to handle
this.  This converts the crash (assertion failure) in
"EXT_texture_compression_s3tc/getteximage-targets S3TC CUBE_ARRAY" to a
plain old failure.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "9.1 9.2 10.0" <mesa-stable@lists.freedesktop.org>
tags/mesa-10.1-rc1
Ian Romanick 11 년 전
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070f55d893
1개의 변경된 파일2개의 추가작업 그리고 1개의 파일을 삭제
  1. 2
    1
      src/mesa/drivers/common/meta.c

+ 2
- 1
src/mesa/drivers/common/meta.c 파일 보기

@@ -4219,7 +4219,8 @@ _mesa_meta_GetTexImage(struct gl_context *ctx,
* unsigned, normalized values. We could handle signed and unnormalized
* with floating point renderbuffers...
*/
if (_mesa_is_format_compressed(texImage->TexFormat) &&
if (texImage->TexObject->Target != GL_TEXTURE_CUBE_MAP_ARRAY
&& _mesa_is_format_compressed(texImage->TexFormat) &&
_mesa_get_format_datatype(texImage->TexFormat)
== GL_UNSIGNED_NORMALIZED) {
struct gl_texture_object *texObj = texImage->TexObject;

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