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intel: make sure we update the renderbuffers after a swap

Now that LOCK_HARDWARE is gone, we don't have a convenient place to
update the renderbuffers everywhere we need them.  So grab new buffers
when we invalidate the old ones until we optimize things further.
tags/7.8-rc1
Jesse Barnes преди 15 години
родител
ревизия
06d228d8b9
променени са 1 файла, в които са добавени 2 реда и са изтрити 0 реда
  1. 2
    0
      src/mesa/drivers/dri/intel/intel_screen.c

+ 2
- 0
src/mesa/drivers/dri/intel/intel_screen.c Целия файл

@@ -132,6 +132,8 @@ intelDRI2FlushInvalidate(__DRIdrawable *drawable)

intelDRI2Flush(drawable);
drawable->validBuffers = GL_FALSE;

intel_update_renderbuffers(intel->driContext, drawable);
}

static const struct __DRI2flushExtensionRec intelFlushExtension = {

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