|
|
@@ -163,9 +163,7 @@ brw_vec4_upload_binding_table(struct brw_context *brw, |
|
|
|
gen7_create_shader_time_surface(brw, &stage_state->surf_offset[SURF_INDEX_VEC4_SHADER_TIME]); |
|
|
|
} |
|
|
|
|
|
|
|
/* Skip making a binding table if we don't use textures or pull |
|
|
|
* constants. |
|
|
|
*/ |
|
|
|
/* If there are no surfaces, skip making the binding table altogether. */ |
|
|
|
const unsigned entries = prog_data->binding_table_size; |
|
|
|
if (entries == 0) { |
|
|
|
if (stage_state->bind_bo_offset != 0) { |
|
|
@@ -175,9 +173,6 @@ brw_vec4_upload_binding_table(struct brw_context *brw, |
|
|
|
return; |
|
|
|
} |
|
|
|
|
|
|
|
/* Might want to calculate nr_surfaces first, to avoid taking up so much |
|
|
|
* space for the binding table. |
|
|
|
*/ |
|
|
|
bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE, |
|
|
|
sizeof(uint32_t) * entries, |
|
|
|
32, &stage_state->bind_bo_offset); |