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mesa: skip level checking for FramebufferTexture*D if texture is zero

From the OpenGL 4.5 core spec:
  "An INVALID_VALUE error is generated if texture is not zero and level is
  not a supported texture level for textarget, as described above."

Other FramebufferTexture functions already do the right thing.

This fixes the main menu in F1 2015.

Cc: 11.1 11.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
tags/12.0-branchpoint
Marek Olšák 9 years ago
parent
commit
04a78068ff
1 changed files with 3 additions and 3 deletions
  1. 3
    3
      src/mesa/main/fbobject.c

+ 3
- 3
src/mesa/main/fbobject.c View File

@@ -3240,10 +3240,10 @@ framebuffer_texture_with_dims(int dims, GLenum target,

if ((dims == 3) && !check_layer(ctx, texObj->Target, layer, caller))
return;
}

if (!check_level(ctx, textarget, level, caller))
return;
if (!check_level(ctx, textarget, level, caller))
return;
}

_mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
layer, GL_FALSE, caller);

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