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egl/android: Cancel any outstanding ANativeBuffer in surface destructor

That is, call ANativeWindow::cancelBuffer in droid_destroy_surface().

This should prevent application deadlock when the app destroys the
EGLSurface after EGL has acquired a buffer from SurfaceFlinger
(ANativeWindow::dequeueBuffer) but before EGL has released it
(ANativeWindow::enqueueBuffer).

This patch is part of a series for fixing
android.hardware.camera2.cts.RobustnessTest#testAbandonRepeatingRequestSurface
on Chrome OS x86 devices.

Cc: mesa-stable@lists.freedesktop.org
Cc: Tomasz Figa <tfiga@chromium.org>
Cc: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nicolas Boichat <drinkcat@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
tags/17.2-branchpoint
Chad Versace 8 years ago
parent
commit
0212db3504
1 changed files with 9 additions and 4 deletions
  1. 9
    4
      src/egl/drivers/dri2/platform_android.c

+ 9
- 4
src/egl/drivers/dri2/platform_android.c View File

@@ -264,10 +264,15 @@ droid_window_enqueue_buffer(_EGLDisplay *disp, struct dri2_egl_surface *dri2_sur
}

static void
droid_window_cancel_buffer(_EGLDisplay *disp, struct dri2_egl_surface *dri2_surf)
droid_window_cancel_buffer(struct dri2_egl_surface *dri2_surf)
{
/* no cancel buffer? */
droid_window_enqueue_buffer(disp, dri2_surf);
int ret;

ret = dri2_surf->window->cancelBuffer(dri2_surf->window, dri2_surf->buffer, -1);
if (ret < 0) {
_eglLog(_EGL_WARNING, "ANativeWindow::cancelBuffer failed");
dri2_surf->base.Lost = true;
}
}

static __DRIbuffer *
@@ -399,7 +404,7 @@ droid_destroy_surface(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf)

if (dri2_surf->base.Type == EGL_WINDOW_BIT) {
if (dri2_surf->buffer)
droid_window_cancel_buffer(disp, dri2_surf);
droid_window_cancel_buffer(dri2_surf);

dri2_surf->window->common.decRef(&dri2_surf->window->common);
}

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