瀏覽代碼

radeonsi: move blend choice out of loop in si_blit_decompress_color

It does not depend on the level or layer.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
tags/12.0-branchpoint
Nicolai Hähnle 9 年之前
父節點
當前提交
01a3bb5d8b
共有 1 個文件被更改,包括 9 次插入9 次删除
  1. 9
    9
      src/gallium/drivers/radeonsi/si_blit.c

+ 9
- 9
src/gallium/drivers/radeonsi/si_blit.c 查看文件

@@ -309,6 +309,7 @@ static void si_blit_decompress_color(struct pipe_context *ctx,
bool need_dcc_decompress)
{
struct si_context *sctx = (struct si_context *)ctx;
void* custom_blend;
unsigned layer, checked_last_layer, max_layer;
unsigned level_mask =
u_bit_consecutive(first_level, last_level - first_level + 1);
@@ -318,17 +319,16 @@ static void si_blit_decompress_color(struct pipe_context *ctx,
if (!level_mask)
return;

if (rtex->dcc_offset && need_dcc_decompress) {
custom_blend = sctx->custom_blend_dcc_decompress;
} else if (rtex->fmask.size) {
custom_blend = sctx->custom_blend_decompress;
} else {
custom_blend = sctx->custom_blend_fastclear;
}

while (level_mask) {
unsigned level = u_bit_scan(&level_mask);
void* custom_blend;

if (rtex->dcc_offset && need_dcc_decompress) {
custom_blend = sctx->custom_blend_dcc_decompress;
} else if (rtex->fmask.size) {
custom_blend = sctx->custom_blend_decompress;
} else {
custom_blend = sctx->custom_blend_fastclear;
}

/* The smaller the mipmap level, the less layers there are
* as far as 3D textures are concerned. */

Loading…
取消
儲存