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@@ -309,6 +309,7 @@ static void si_blit_decompress_color(struct pipe_context *ctx, |
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bool need_dcc_decompress) |
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{ |
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struct si_context *sctx = (struct si_context *)ctx; |
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void* custom_blend; |
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unsigned layer, checked_last_layer, max_layer; |
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unsigned level_mask = |
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u_bit_consecutive(first_level, last_level - first_level + 1); |
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@@ -318,17 +319,16 @@ static void si_blit_decompress_color(struct pipe_context *ctx, |
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if (!level_mask) |
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return; |
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if (rtex->dcc_offset && need_dcc_decompress) { |
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custom_blend = sctx->custom_blend_dcc_decompress; |
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} else if (rtex->fmask.size) { |
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custom_blend = sctx->custom_blend_decompress; |
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} else { |
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custom_blend = sctx->custom_blend_fastclear; |
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} |
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while (level_mask) { |
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unsigned level = u_bit_scan(&level_mask); |
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void* custom_blend; |
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if (rtex->dcc_offset && need_dcc_decompress) { |
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custom_blend = sctx->custom_blend_dcc_decompress; |
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} else if (rtex->fmask.size) { |
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custom_blend = sctx->custom_blend_decompress; |
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} else { |
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custom_blend = sctx->custom_blend_fastclear; |
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} |
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/* The smaller the mipmap level, the less layers there are |
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* as far as 3D textures are concerned. */ |