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- #version 320 es
- precision mediump float;
- precision mediump sampler2DArray;
-
- layout(location = 0) in vec2 uv;
-
- layout(location = 0) out vec4 outColor;
-
- uniform sampler2DArray image;
-
- void main (void) {
- outColor = texture(image, vec3(uv, 0 /* layer */));
- }
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