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blit.frag 256B

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  1. #version 320 es
  2. precision mediump float;
  3. precision mediump sampler2DArray;
  4. layout(location = 0) in vec2 uv;
  5. layout(location = 0) out vec4 outColor;
  6. uniform sampler2DArray image;
  7. void main (void) {
  8. outColor = texture(image, vec3(uv, 0 /* layer */));
  9. }