Binary that renders a triangle using Vulkan, scans the resulting image to a PNG, and makes an occlusion query to determine the number of fragments shaded. To be used in developing Turnip.
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Brian Ho 8a49fbeeaa Deploy to a subdirectory on DUT 5年前
.gitignore Initial commit forked from brkho/triangle 5年前
Makefile Deploy to a subdirectory on DUT 5年前
README.md Initial commit forked from brkho/triangle 5年前
occlusion.cc Add a depth buffer 5年前
occlusion.frag Add another triangle for occlusion 5年前
occlusion.vert Deploy to a subdirectory on DUT 5年前

README.md

Vulkan occlusion query demo

Overview

This repo contains the source for an applicaiton that renders a triangle using Vulkan, saves the output as a PNG, and outputs the number of shaded fragments via an occlusion query. This applicaiton is used to debug turnip occlusion queries on Chrome OS.

Instructions

  • Enter the CrOS chroot and set up the boards you want to test against (setup_board --board=${BOARD}).
  • Emerge Vulkan, mesa, and libpng to the device under test (emerge vulkan-loader media-libs/mesa libpng && cros deploy ${IP_ADDR} ${PACKAGES}).
  • make shaders
  • target={local, atlas (i915), cheza (adreno)} make