Binary that renders a triangle using Vulkan, scans the resulting image to a PNG, and makes an occlusion query to determine the number of fragments shaded. To be used in developing Turnip.
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occlusion.frag 149B

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  1. #version 450
  2. layout(location = 0) in vec3 fragColor;
  3. layout(location = 0) out vec4 outColor;
  4. void main() {
  5. outColor = vec4(fragColor, 1.0);
  6. }