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This repo contains the source for an applicaiton that renders triangles using Open GL, saves the output as a PNG, and outputs the number of shaded fragments via an occlusion query. This applicaiton is used as a reference for implementing occlusion queries for Vulkan on Turnip.
setup_board --board=${BOARD}
).emerge media-libs/mesa libpng && cros deploy ${IP_ADDR} ${PACKAGES}
).make shaders
target={local, atlas (i915), cheza (adreno)} make