| @@ -46,7 +46,7 @@ else | |||
| endif | |||
| clean: check | |||
| @rm -f ${NAME} ${NAME}.png ${NAME}.vert ${NAME}.frag | |||
| @rm -f ${NAME} ${NAME}.png | |||
| ifneq ($(target), local) | |||
| @ssh $(SSH_DUT) 'rm -f ~/${NAME} ~/${NAME}.png ~/${NAME}.vert ~/${NAME}.frag' | |||
| endif | |||
| @@ -3,7 +3,6 @@ | |||
| #include <GL/gl.h> | |||
| #include <GL/glext.h> | |||
| #include <GLES3/gl3.h> | |||
| #include <GLES3/gl3ext.h> | |||
| #include <fstream> | |||
| #include <iostream> | |||
| @@ -22,7 +21,7 @@ const std::string kFragmentShaderPath = "occlusion.frag"; | |||
| void InitializeEGL() { | |||
| EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); | |||
| eglInitialize(display, nullptr, nullptr); | |||
| eglBindAPI(EGL_OPENGL_ES_API); | |||
| eglBindAPI(EGL_OPENGL_API); | |||
| const EGLint config_attribs[] = { | |||
| EGL_SURFACE_TYPE, EGL_DONT_CARE, | |||
| @@ -1,4 +1,5 @@ | |||
| #version 310 es | |||
| #version 300 es | |||
| #extension GL_EXT_separate_shader_objects : enable | |||
| precision mediump float; | |||
| @@ -1,4 +1,5 @@ | |||
| #version 310 es | |||
| #version 300 es | |||
| #extension GL_EXT_separate_shader_objects : enable | |||
| precision mediump float; | |||