@@ -46,7 +46,7 @@ else | |||
endif | |||
clean: check | |||
@rm -f ${NAME} ${NAME}.png ${NAME}.vert ${NAME}.frag | |||
@rm -f ${NAME} ${NAME}.png | |||
ifneq ($(target), local) | |||
@ssh $(SSH_DUT) 'rm -f ~/${NAME} ~/${NAME}.png ~/${NAME}.vert ~/${NAME}.frag' | |||
endif |
@@ -3,7 +3,6 @@ | |||
#include <GL/gl.h> | |||
#include <GL/glext.h> | |||
#include <GLES3/gl3.h> | |||
#include <GLES3/gl3ext.h> | |||
#include <fstream> | |||
#include <iostream> | |||
@@ -22,7 +21,7 @@ const std::string kFragmentShaderPath = "occlusion.frag"; | |||
void InitializeEGL() { | |||
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); | |||
eglInitialize(display, nullptr, nullptr); | |||
eglBindAPI(EGL_OPENGL_ES_API); | |||
eglBindAPI(EGL_OPENGL_API); | |||
const EGLint config_attribs[] = { | |||
EGL_SURFACE_TYPE, EGL_DONT_CARE, |
@@ -1,4 +1,5 @@ | |||
#version 310 es | |||
#version 300 es | |||
#extension GL_EXT_separate_shader_objects : enable | |||
precision mediump float; | |||
@@ -1,4 +1,5 @@ | |||
#version 310 es | |||
#version 300 es | |||
#extension GL_EXT_separate_shader_objects : enable | |||
precision mediump float; | |||