Brian
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4b1d1b7b18
|
document perspective correction issues
|
18 年前 |
Brian
|
7ff72a7659
|
document broken inverse trig functions
|
18 年前 |
Brian
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fc3d6bd351
|
memory leaks fixed
|
18 年前 |
Brian
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ba3d384e94
|
dFdx(), etc. don't work yet
|
18 年前 |
Brian
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8598f55091
|
glean glsl test now does over 150 tests
|
18 年前 |
Brian
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7eba12edce
|
more tips, validation info
|
18 年前 |
Brian
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05e6fd8398
|
added ftransform() comment
|
18 年前 |
Brian
|
b67d93111d
|
minor status updates
|
18 年前 |
Brian
|
8f9db0f81c
|
document internal compiler options
|
18 年前 |
Brian
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b03e1712b2
|
gl_ClipVertex not supported yet
|
18 年前 |
Brian
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07e62084bb
|
info about how the compiler works
|
18 年前 |
Brian
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ff0cc92757
|
glslcompiler build instructions
|
18 年前 |
Brian
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6d4cf6be4e
|
updated info about arrays, predefined uniforms
|
18 年前 |
Brian
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61d31ae10d
|
info about stand-alone compiler
|
18 年前 |
Brian
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fc5a7ea5de
|
noise() works now
|
19 年前 |
Brian
|
bbec2fdb3a
|
minor updates
|
19 年前 |
Brian
|
9595d1935c
|
Added a page with shading language status, tips, etc.
|
19 年前 |