153 次程式碼提交 (9f568e512f54b452a4c533b766b40ad2e64446bc)

作者 SHA1 備註 提交日期
  Gareth Hughes 9f568e512f Added trivial CVA test for testing HW driver fastpaths, good for testing 24 年之前
  Brian Paul fda3b1a4b1 added comment explaining why the demo is flawed 24 年之前
  Brian Paul 039bf534aa removed debug printf 24 年之前
  Brian Paul efeddebe81 big overhaul of the demo, works better now 24 年之前
  Gareth Hughes ba58a6665f Change animated apps to double-buffered visuals by default. 24 年之前
  Brian Paul 27a26bfc4b added a glFinish() call 24 年之前
  Brian Paul 6cdf09749c Put a white texel in each corner of each texture. 24 年之前
  Brian Paul 0448488e11 added idle() func, enable fog by default 24 年之前
  Brian Paul e188b6e1f1 added a proper idle() function 24 年之前
  Brian Paul a2d2aed64a use 1.1 glPolygonOffset instead of glPolygonOffsetEXT 24 年之前
  Brian Paul 1100b4daa3 use gray background, memset TempImage to white to help with debugging 24 年之前
  Brian Paul fdf2033bda brighter colors 24 年之前
  Jouk Jansen 55590ee810 Committing in . 24 年之前
  Brian Paul 476609c539 improved to test alpha blending with texture palette 24 年之前
  Brian Paul 22f1ca0131 textured line test 24 年之前
  Brian Paul 4f66498304 added fps output 24 年之前
  Brian Paul 63c113a31b use GL_NEAREST texture filter 24 年之前
  Brian Paul 345a71a9cb set default window pos, changed 4 to GL_RGBA 25 年之前
  Brian Paul cefc42f1ba added FPS calculation 25 年之前
  Brian Paul ae18872bc7 added cursor key info to instructions 25 年之前
  Brian Paul d49b34a233 better FPS calculation 25 年之前
  Brian Paul b8cc150836 terrain demo data 25 年之前
  Brian Paul 4df1f7c7ba better fps computation 25 年之前
  Brian Paul 9d3e5db9fc added dither key option 25 年之前
  Brian Paul 46dbaec56a Use OSMesaCreateContextExt() if using Mesa 3.5 or later 25 年之前
  Brian Paul e8a84a93aa initial check-in 25 年之前
  Brian Paul e8e20ae598 changed default Shininess to 6 25 年之前
  Jouk Jansen 5d3a95714c Committing in . 25 年之前
  Brian Paul f4f4dab25a changed quad vertex colors to be tessellation invariant 25 年之前
  Brian Paul 043654bbfb print UNDEFINED MODE over samples that are undefined in the GL spec 25 年之前
  Brian Paul e716184cae added missing radius multiplication factor to sphere code 25 年之前
  Brian Paul ee2ef90b7f test handling of lots of textures 25 年之前
  Brian Paul c7d1444f9c added GLX multi-thread demo 25 年之前
  Brian Paul cf89b89be8 call glutInit() 25 年之前
  Brian Paul fb88eeee9f use indirect context, added error checking 25 年之前
  Brian Paul c4266ac71e reverted to old tessellator 25 年之前
  Brian Paul 92009554ce added LoadRGBMipmaps2() 25 年之前
  Brian Paul f7688171c4 minor tweaks 25 年之前
  Brian Paul d88f8e9cac initial check-in 25 年之前
  Brian Paul 02e8a03593 fixed compiler warnings 25 年之前
  Brian Paul 9e7f9b3e99 initial check-in 25 年之前
  Brian Paul 0674c22e01 added 3dfx demos 25 年之前
  Brian Paul 5b0a7f3971 initial check-in 25 年之前
  Brian Paul e4b40b0211 added texenv demo 25 年之前
  Brian Paul f13a330e44 initial check-in 25 年之前
  Brian Paul 498c09040e print GL_RENDERER upon startup 25 年之前
  Brian Paul 6a06707f59 draw a solid cube too 25 年之前
  Brian Paul 479fab6a34 call glutInit() in main() 25 年之前
  Keith Whitwell a179cbf0dd Re-enable the keyboard functionality. 25 年之前
  Brian Paul 9b08f27000 added glxheads, manywin 25 年之前