1942 次程式碼提交 (775355a88a0927e2e3a855036c26950397a61d7b)
 

作者 SHA1 備註 提交日期
  Brian Paul dc866313af gl_error clean-ups 24 年之前
  Brian Paul 8f28f4850b fixed GL_SET bug 24 年之前
  Brian Paul 479fa1db1d added debug assertions to be sure drivers initialize all required function pointers 24 年之前
  Brian Paul a81b3532f7 added ctx->Driver.ResetLineStipple, misc clean-up 24 年之前
  Brian Paul 3c84ab90f2 fixed RGB over/underflow bug for tiny triangles (bug 128969) 24 年之前
  Brian Paul 15bf1cd129 minor updates to sync w/ XFree86 changes 24 年之前
  Brian Paul ccc8b9239c minor changes from XFree86 (dawes) 24 年之前
  Jouk Jansen 18ce0f1254 Committing in . 24 年之前
  Brian Paul 9db3f95ace fixed bytesPerValue bug in OSMesaGetDepthBuffer() 24 年之前
  Brian Paul 1f12a07380 fixed bugs in _mesa_clear_depth_buffer(), bug #131366 24 年之前
  Brian Paul 1ceda0f84f GLchan fixes 24 年之前
  Brian Paul 9a0b12ab00 fixed texel indexing bug in _mesa_GetTexImage() 24 年之前
  Brian Paul b4736f5e17 added divide by zero checks 24 年之前
  Brian Paul 5c55aa4e61 fixed divide by zero problem 24 年之前
  Brian Paul a1f1586bcb added some code for proxy texture tests 24 年之前
  Keith Whitwell b8e1c70ec1 Correctly calculate size for disabled texcoord arrays. 24 年之前
  Jouk Jansen fb1565bcdd VMS compile update 24 年之前
  Brian Paul 6830123a4c check texture texel type before using optimized sampling functions 24 年之前
  Brian Paul 43bc364af4 remove unused functions 24 年之前
  Brian Paul 03d967abb5 new texture image routines work now 24 年之前
  Brian Paul 6628bc9cff made some changes to the initialization of gl_texture_image fields 24 年之前
  Gareth Hughes dde2da64b5 Force texture download every time to handle lazy texture downloads. 24 年之前
  Brian Paul 78ad878b66 updated texture image handling - STILL UNTESTED 24 年之前
  Brian Paul f378ab825c added a number of debugging tests to be sure drivers handle texture images correctly 24 年之前
  Brian Paul 8e39ad2cd6 Overhaul of texture image handling. 24 年之前
  Brian Paul 16461f7c53 added _mesa_adjust_image_for_convolution() 24 年之前
  Keith Whitwell d1baa05439 Use a lookup table to compute exponents in tnl fogging code. Slightly 24 年之前
  Brian Paul 8fd9f1748d misc updates to match latest device driver changes 24 年之前
  Brian Paul 228748bc49 added mesa_profile extern decl 24 年之前
  Brian Paul d8bc5a9eba replaced frustrum with frustum 24 年之前
  Jouk Jansen db7a3318aa Committing in . 24 年之前
  Keith Whitwell 71270195d5 rework to correctly respect _ac_import_range() 24 年之前
  Keith Whitwell 6e9f8b7cdb Fast no-copy drawarrays for large tristrips 24 年之前
  Gareth Hughes fe69cb4b9b Some more work on interal debugging, timing routines for things that 24 年之前
  Jouk Jansen 6d689e8a69 Committing in . 24 年之前
  Brian Paul eeb861df0b make gluPerspective() call glMultMatrix() instead of glFrustum() to get correct error semantics 24 年之前
  Brian Paul d68b699291 added packed types to glGetMinMax and glGetHistogram error checks 24 年之前
  Brian Paul e56cc3970f fixed half pixel offset bug in aa point code 24 年之前
  Gareth Hughes f2515fa83e Upgrade to (patched) version 7 of glext.h 24 年之前
  Brian Paul 426628c374 last segment of AA stippled lines wasn't drawn 24 年之前
  Brian Paul 326f9ddd8a fixed inverted Y coord for dithering in write_span_DITHER_5R6G5B_ximage() 24 年之前
  Brian Paul ba70e59e82 GL_SHADE_MODEL wasn't popped correctly 24 年之前
  Brian Paul 961b7cad05 removed unused vars 24 年之前
  Brian Paul 184a575a00 only compute separate specular if texturing really enabled 24 年之前
  Brian Paul 407b487017 fixed computation of _MultiTextureEnabled (again) 24 年之前
  Keith Whitwell d98fdad3bf Update implementations of Driver.Clear(). 24 年之前
  Keith Whitwell 5c1e7fa6ee Removed knowledge of swrast Clear/Bitmap/Accum/Draw/Read/CopyPixels 24 年之前
  Brian Paul 4b90e68ac6 optimized lambda computation (Klaus Niederkrueger) 24 年之前
  Brian Paul e5dfe384ad updates to the trace extension 24 年之前
  Brian Paul d6dd0fceb1 updated spec 24 年之前