167 次代码提交 (376d022e4a5a56f81f089a13a34438981fe83178)

作者 SHA1 备注 提交日期
  pesco d1ff1f6798 * demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util. 24 年前
  Brian Paul 83886a5a7f call glFinish() before getting t1 time 24 年前
  Brian Paul fac5fd258c added -s option to control when glXSwapBuffers() is called 24 年前
  Gareth Hughes 7853901372 Enable double-buffering, count not even multiple of three. 24 年前
  Gareth Hughes 28861b192f Add basic timing information. 24 年前
  Brian Paul a13fab59ae added more programs 24 年前
  Brian Paul ede37839ae test texture palettes with multitexture 24 年前
  Brian Paul 9b5bb5939b Mark Kilgard's reflection/shadow dino demo 24 年前
  Brian Paul 6b2eab1869 hacked demo to test multi-texture projective textures 24 年前
  Brian Paul db6aa58267 patched to silence compiler warnings (Martin Lindhe) 24 年前
  Brian Paul 5605385194 fixed mipmap setup bug 24 年前
  Gareth Hughes 5f5632c424 Change transformation from ortho to perspective so we get the MGA elt 24 年前
  Brian Paul 861eb8eb16 update for separate libOSMesa.so lib 24 年前
  Brian Paul 563d26b247 print number of texture units 24 年前
  Gareth Hughes 9f568e512f Added trivial CVA test for testing HW driver fastpaths, good for testing 24 年前
  Brian Paul fda3b1a4b1 added comment explaining why the demo is flawed 24 年前
  Brian Paul 039bf534aa removed debug printf 24 年前
  Brian Paul efeddebe81 big overhaul of the demo, works better now 24 年前
  Gareth Hughes ba58a6665f Change animated apps to double-buffered visuals by default. 24 年前
  Brian Paul 27a26bfc4b added a glFinish() call 24 年前
  Brian Paul 6cdf09749c Put a white texel in each corner of each texture. 24 年前
  Brian Paul 0448488e11 added idle() func, enable fog by default 24 年前
  Brian Paul e188b6e1f1 added a proper idle() function 24 年前
  Brian Paul a2d2aed64a use 1.1 glPolygonOffset instead of glPolygonOffsetEXT 24 年前
  Brian Paul 1100b4daa3 use gray background, memset TempImage to white to help with debugging 24 年前
  Brian Paul fdf2033bda brighter colors 24 年前
  Jouk Jansen 55590ee810 Committing in . 24 年前
  Brian Paul 476609c539 improved to test alpha blending with texture palette 24 年前
  Brian Paul 22f1ca0131 textured line test 24 年前
  Brian Paul 4f66498304 added fps output 24 年前
  Brian Paul 63c113a31b use GL_NEAREST texture filter 24 年前
  Brian Paul 345a71a9cb set default window pos, changed 4 to GL_RGBA 25 年前
  Brian Paul cefc42f1ba added FPS calculation 25 年前
  Brian Paul ae18872bc7 added cursor key info to instructions 25 年前
  Brian Paul d49b34a233 better FPS calculation 25 年前
  Brian Paul b8cc150836 terrain demo data 25 年前
  Brian Paul 4df1f7c7ba better fps computation 25 年前
  Brian Paul 9d3e5db9fc added dither key option 25 年前
  Brian Paul 46dbaec56a Use OSMesaCreateContextExt() if using Mesa 3.5 or later 25 年前
  Brian Paul e8a84a93aa initial check-in 25 年前
  Brian Paul e8e20ae598 changed default Shininess to 6 25 年前
  Jouk Jansen 5d3a95714c Committing in . 25 年前
  Brian Paul f4f4dab25a changed quad vertex colors to be tessellation invariant 25 年前
  Brian Paul 043654bbfb print UNDEFINED MODE over samples that are undefined in the GL spec 25 年前
  Brian Paul e716184cae added missing radius multiplication factor to sphere code 25 年前
  Brian Paul ee2ef90b7f test handling of lots of textures 25 年前
  Brian Paul c7d1444f9c added GLX multi-thread demo 25 年前
  Brian Paul cf89b89be8 call glutInit() 25 年前
  Brian Paul fb88eeee9f use indirect context, added error checking 25 年前
  Brian Paul c4266ac71e reverted to old tessellator 25 年前