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st/mesa: don't use util_blit_pixels_writemask() for depth or depth/stencil

util_blit_pixels_writemask() only works for color formats at this time.
Also, it might never work for depth/stencil surfaces since we can't get
handle stencil values in a fragment shader.

Fixes glCopyTexSubImage(GL_DEPTH_COMPONENT).
tags/mesa_7_6_1_rc1
Brian Paul 16 years ago
parent
commit
e60ebebb39
1 changed files with 2 additions and 0 deletions
  1. 2
    0
      src/mesa/state_tracker/st_cb_texture.c

+ 2
- 0
src/mesa/state_tracker/st_cb_texture.c View File

@@ -1560,6 +1560,8 @@ st_copy_texsubimage(GLcontext *ctx,
use_fallback = GL_FALSE;
}
else if (format_writemask &&
texBaseFormat != GL_DEPTH_COMPONENT &&
texBaseFormat != GL_DEPTH_STENCIL &&
screen->is_format_supported(screen, src_format,
PIPE_TEXTURE_2D,
PIPE_TEXTURE_USAGE_SAMPLER,

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