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progs/tests: debug code for getting texture component sizes

tags/mesa_7_7_rc1
Brian Paul 16 years ago
parent
commit
a017ad2861
2 changed files with 17 additions and 2 deletions
  1. 5
    2
      progs/tests/packedpixels.c
  2. 12
    0
      progs/tests/texcmp.c

+ 5
- 2
progs/tests/packedpixels.c View File

@@ -192,12 +192,15 @@ MakeTexture(const struct pixel_format *format, GLenum intFormat, GLboolean swap)
}

if (0) {
GLint r, g, b, a;
GLint r, g, b, a, l, i;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a);
printf("sizes: %d %d %d %d\n", r, g, b, a);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &l);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &i);
printf("IntFormat: 0x%x R %d G %d B %d A %d L %d I %d\n",
intFormat, r, g, b, a, l, i);
glGetError();
}


+ 12
- 0
progs/tests/texcmp.c View File

@@ -181,6 +181,18 @@ static void ReInit( GLenum TC, TEXTURE *Tx )
GL_TEXTURE_INTERNAL_FORMAT, &v);
printf("Requested internal format = 0x%x, actual = 0x%x\n", TC, v);

if (0) {
GLint r, g, b, a, l, i;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &l);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &i);
printf("Compressed Bits per R: %d G: %d B: %d A: %d L: %d I: %d\n",
r, g, b, a, l, i);
}

/* okay, now cache the compressed texture */
Tx->TC = TC;
if (Tx->cData != NULL) {

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