| @@ -1,4 +1,4 @@ | |||
| /* $Id: macros.h,v 1.29 2002/07/09 01:22:50 brianp Exp $ */ | |||
| /* $Id: macros.h,v 1.30 2002/10/18 17:02:00 kschultz Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -113,6 +113,27 @@ do { \ | |||
| (DST)[3] = (SRC)[3]; \ | |||
| } while (0) | |||
| #define COPY_2V_CAST( DST, SRC, CAST ) \ | |||
| do { \ | |||
| (DST)[0] = (CAST)(SRC)[0]; \ | |||
| (DST)[1] = (CAST)(SRC)[1]; \ | |||
| } while (0) | |||
| #define COPY_3V_CAST( DST, SRC, CAST ) \ | |||
| do { \ | |||
| (DST)[0] = (CAST)(SRC)[0]; \ | |||
| (DST)[1] = (CAST)(SRC)[1]; \ | |||
| (DST)[2] = (CAST)(SRC)[2]; \ | |||
| } while (0) | |||
| #define COPY_4V_CAST( DST, SRC, CAST ) \ | |||
| do { \ | |||
| (DST)[0] = (CAST)(SRC)[0]; \ | |||
| (DST)[1] = (CAST)(SRC)[1]; \ | |||
| (DST)[2] = (CAST)(SRC)[2]; \ | |||
| (DST)[3] = (CAST)(SRC)[3]; \ | |||
| } while (0) | |||
| #if defined(__i386__) | |||
| #define COPY_4UBV(DST, SRC) \ | |||
| do { \ | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: s_aatriangle.c,v 1.24 2002/06/15 03:03:11 brianp Exp $ */ | |||
| /* $Id: s_aatriangle.c,v 1.25 2002/10/18 17:02:01 kschultz Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -361,8 +361,8 @@ compute_lambda(const GLfloat sPlane[4], const GLfloat tPlane[4], | |||
| { | |||
| const GLfloat s = solve_plane(cx, cy, sPlane); | |||
| const GLfloat t = solve_plane(cx, cy, tPlane); | |||
| const GLfloat invQ_x1 = solve_plane_recip(cx+1.0, cy, qPlane); | |||
| const GLfloat invQ_y1 = solve_plane_recip(cx, cy+1.0, qPlane); | |||
| const GLfloat invQ_x1 = solve_plane_recip(cx+1.0F, cy, qPlane); | |||
| const GLfloat invQ_y1 = solve_plane_recip(cx, cy+1.0F, qPlane); | |||
| const GLfloat s_x1 = s - sPlane[0] / sPlane[2]; | |||
| const GLfloat s_y1 = s - sPlane[1] / sPlane[2]; | |||
| const GLfloat t_x1 = t - tPlane[0] / tPlane[2]; | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: s_alphabuf.c,v 1.13 2002/10/11 17:41:06 brianp Exp $ */ | |||
| /* $Id: s_alphabuf.c,v 1.14 2002/10/18 17:02:01 kschultz Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -103,7 +103,7 @@ _mesa_alloc_alpha_buffers( GLframebuffer *buffer ) | |||
| void | |||
| _mesa_clear_alpha_buffers( GLcontext *ctx ) | |||
| { | |||
| const GLchan aclear = ctx->Color.ClearColor[3]; | |||
| const GLchan aclear = (GLchan) ctx->Color.ClearColor[3]; | |||
| GLuint bufferBit; | |||
| ASSERT(ctx->DrawBuffer->UseSoftwareAlphaBuffers); | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: s_pointtemp.h,v 1.19 2002/10/04 17:37:47 brianp Exp $ */ | |||
| /* $Id: s_pointtemp.h,v 1.20 2002/10/18 17:02:01 kschultz Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -117,7 +117,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) | |||
| for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { | |||
| if (ctx->Texture.Unit[u]._ReallyEnabled) { | |||
| const GLfloat q = vert->texcoord[u][3]; | |||
| const GLfloat invQ = (q == 0.0 || q == 1.0) ? 1.0 : (1.0 / q); | |||
| const GLfloat invQ = (q == 0.0F || q == 1.0F) ? 1.0F : (1.0F / q); | |||
| texcoord[u][0] = vert->texcoord[u][0] * invQ; | |||
| texcoord[u][1] = vert->texcoord[u][1] * invQ; | |||
| texcoord[u][2] = vert->texcoord[u][2] * invQ; | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: s_texture.c,v 1.70 2002/10/18 13:40:59 brianp Exp $ */ | |||
| /* $Id: s_texture.c,v 1.71 2002/10/18 17:02:01 kschultz Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -97,7 +97,7 @@ | |||
| U = 1.0F - (S - (GLfloat) flr); /* flr is odd */ \ | |||
| else \ | |||
| U = S - (GLfloat) flr; /* flr is even */ \ | |||
| U = (U * SIZE) - 0.5; \ | |||
| U = (U * SIZE) - 0.5F; \ | |||
| I0 = IFLOOR(U); \ | |||
| I1 = I0 + 1; \ | |||
| if (I0 < 0) \ | |||
| @@ -2154,10 +2154,14 @@ sample_linear_rect(GLcontext *ctx, GLuint texUnit, | |||
| w11 = a * b ; | |||
| /* compute weighted average of samples */ | |||
| rgba[i][0] = w00 * t00[0] + w10 * t10[0] + w01 * t01[0] + w11 * t11[0]; | |||
| rgba[i][1] = w00 * t00[1] + w10 * t10[1] + w01 * t01[1] + w11 * t11[1]; | |||
| rgba[i][2] = w00 * t00[2] + w10 * t10[2] + w01 * t01[2] + w11 * t11[2]; | |||
| rgba[i][3] = w00 * t00[3] + w10 * t10[3] + w01 * t01[3] + w11 * t11[3]; | |||
| rgba[i][0] = | |||
| (GLchan) (w00 * t00[0] + w10 * t10[0] + w01 * t01[0] + w11 * t11[0]); | |||
| rgba[i][1] = | |||
| (GLchan) (w00 * t00[1] + w10 * t10[1] + w01 * t01[1] + w11 * t11[1]); | |||
| rgba[i][2] = | |||
| (GLchan) (w00 * t00[2] + w10 * t10[2] + w01 * t01[2] + w11 * t11[2]); | |||
| rgba[i][3] = | |||
| (GLchan) (w00 * t00[3] + w10 * t10[3] + w01 * t01[3] + w11 * t11[3]); | |||
| } | |||
| } | |||