pixel.c is just the API-related code now.tags/mesa_7_3_rc1
| * Mesa 3-D graphics library | * Mesa 3-D graphics library | ||||
| * Version: 7.1 | * Version: 7.1 | ||||
| * | * | ||||
| * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. | |||||
| * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. | |||||
| * | * | ||||
| * Permission is hereby granted, free of charge, to any person obtaining a | * Permission is hereby granted, free of charge, to any person obtaining a | ||||
| * copy of this software and associated documentation files (the "Software"), | * copy of this software and associated documentation files (the "Software"), | ||||
| } | } | ||||
| /**********************************************************************/ | |||||
| /***** Pixel processing functions ******/ | |||||
| /**********************************************************************/ | |||||
| /* | |||||
| * Apply scale and bias factors to an array of RGBA pixels. | |||||
| */ | |||||
| void | |||||
| _mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4], | |||||
| GLfloat rScale, GLfloat gScale, | |||||
| GLfloat bScale, GLfloat aScale, | |||||
| GLfloat rBias, GLfloat gBias, | |||||
| GLfloat bBias, GLfloat aBias) | |||||
| { | |||||
| if (rScale != 1.0 || rBias != 0.0) { | |||||
| GLuint i; | |||||
| for (i = 0; i < n; i++) { | |||||
| rgba[i][RCOMP] = rgba[i][RCOMP] * rScale + rBias; | |||||
| } | |||||
| } | |||||
| if (gScale != 1.0 || gBias != 0.0) { | |||||
| GLuint i; | |||||
| for (i = 0; i < n; i++) { | |||||
| rgba[i][GCOMP] = rgba[i][GCOMP] * gScale + gBias; | |||||
| } | |||||
| } | |||||
| if (bScale != 1.0 || bBias != 0.0) { | |||||
| GLuint i; | |||||
| for (i = 0; i < n; i++) { | |||||
| rgba[i][BCOMP] = rgba[i][BCOMP] * bScale + bBias; | |||||
| } | |||||
| } | |||||
| if (aScale != 1.0 || aBias != 0.0) { | |||||
| GLuint i; | |||||
| for (i = 0; i < n; i++) { | |||||
| rgba[i][ACOMP] = rgba[i][ACOMP] * aScale + aBias; | |||||
| } | |||||
| } | |||||
| } | |||||
| /* | |||||
| * Apply pixel mapping to an array of floating point RGBA pixels. | |||||
| */ | |||||
| void | |||||
| _mesa_map_rgba( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] ) | |||||
| { | |||||
| const GLfloat rscale = (GLfloat) (ctx->PixelMaps.RtoR.Size - 1); | |||||
| const GLfloat gscale = (GLfloat) (ctx->PixelMaps.GtoG.Size - 1); | |||||
| const GLfloat bscale = (GLfloat) (ctx->PixelMaps.BtoB.Size - 1); | |||||
| const GLfloat ascale = (GLfloat) (ctx->PixelMaps.AtoA.Size - 1); | |||||
| const GLfloat *rMap = ctx->PixelMaps.RtoR.Map; | |||||
| const GLfloat *gMap = ctx->PixelMaps.GtoG.Map; | |||||
| const GLfloat *bMap = ctx->PixelMaps.BtoB.Map; | |||||
| const GLfloat *aMap = ctx->PixelMaps.AtoA.Map; | |||||
| GLuint i; | |||||
| for (i=0;i<n;i++) { | |||||
| GLfloat r = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F); | |||||
| GLfloat g = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F); | |||||
| GLfloat b = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F); | |||||
| GLfloat a = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F); | |||||
| rgba[i][RCOMP] = rMap[IROUND(r * rscale)]; | |||||
| rgba[i][GCOMP] = gMap[IROUND(g * gscale)]; | |||||
| rgba[i][BCOMP] = bMap[IROUND(b * bscale)]; | |||||
| rgba[i][ACOMP] = aMap[IROUND(a * ascale)]; | |||||
| } | |||||
| } | |||||
| /* | |||||
| * Apply the color matrix and post color matrix scaling and biasing. | |||||
| */ | |||||
| void | |||||
| _mesa_transform_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4]) | |||||
| { | |||||
| const GLfloat rs = ctx->Pixel.PostColorMatrixScale[0]; | |||||
| const GLfloat rb = ctx->Pixel.PostColorMatrixBias[0]; | |||||
| const GLfloat gs = ctx->Pixel.PostColorMatrixScale[1]; | |||||
| const GLfloat gb = ctx->Pixel.PostColorMatrixBias[1]; | |||||
| const GLfloat bs = ctx->Pixel.PostColorMatrixScale[2]; | |||||
| const GLfloat bb = ctx->Pixel.PostColorMatrixBias[2]; | |||||
| const GLfloat as = ctx->Pixel.PostColorMatrixScale[3]; | |||||
| const GLfloat ab = ctx->Pixel.PostColorMatrixBias[3]; | |||||
| const GLfloat *m = ctx->ColorMatrixStack.Top->m; | |||||
| GLuint i; | |||||
| for (i = 0; i < n; i++) { | |||||
| const GLfloat r = rgba[i][RCOMP]; | |||||
| const GLfloat g = rgba[i][GCOMP]; | |||||
| const GLfloat b = rgba[i][BCOMP]; | |||||
| const GLfloat a = rgba[i][ACOMP]; | |||||
| rgba[i][RCOMP] = (m[0] * r + m[4] * g + m[ 8] * b + m[12] * a) * rs + rb; | |||||
| rgba[i][GCOMP] = (m[1] * r + m[5] * g + m[ 9] * b + m[13] * a) * gs + gb; | |||||
| rgba[i][BCOMP] = (m[2] * r + m[6] * g + m[10] * b + m[14] * a) * bs + bb; | |||||
| rgba[i][ACOMP] = (m[3] * r + m[7] * g + m[11] * b + m[15] * a) * as + ab; | |||||
| } | |||||
| } | |||||
| /** | |||||
| * Apply a color table lookup to an array of floating point RGBA colors. | |||||
| */ | |||||
| void | |||||
| _mesa_lookup_rgba_float(const struct gl_color_table *table, | |||||
| GLuint n, GLfloat rgba[][4]) | |||||
| { | |||||
| const GLint max = table->Size - 1; | |||||
| const GLfloat scale = (GLfloat) max; | |||||
| const GLfloat *lut = table->TableF; | |||||
| GLuint i; | |||||
| if (!table->TableF || table->Size == 0) | |||||
| return; | |||||
| switch (table->_BaseFormat) { | |||||
| case GL_INTENSITY: | |||||
| /* replace RGBA with I */ | |||||
| for (i = 0; i < n; i++) { | |||||
| GLint j = IROUND(rgba[i][RCOMP] * scale); | |||||
| GLfloat c = lut[CLAMP(j, 0, max)]; | |||||
| rgba[i][RCOMP] = | |||||
| rgba[i][GCOMP] = | |||||
| rgba[i][BCOMP] = | |||||
| rgba[i][ACOMP] = c; | |||||
| } | |||||
| break; | |||||
| case GL_LUMINANCE: | |||||
| /* replace RGB with L */ | |||||
| for (i = 0; i < n; i++) { | |||||
| GLint j = IROUND(rgba[i][RCOMP] * scale); | |||||
| GLfloat c = lut[CLAMP(j, 0, max)]; | |||||
| rgba[i][RCOMP] = | |||||
| rgba[i][GCOMP] = | |||||
| rgba[i][BCOMP] = c; | |||||
| } | |||||
| break; | |||||
| case GL_ALPHA: | |||||
| /* replace A with A */ | |||||
| for (i = 0; i < n; i++) { | |||||
| GLint j = IROUND(rgba[i][ACOMP] * scale); | |||||
| rgba[i][ACOMP] = lut[CLAMP(j, 0, max)]; | |||||
| } | |||||
| break; | |||||
| case GL_LUMINANCE_ALPHA: | |||||
| /* replace RGBA with LLLA */ | |||||
| for (i = 0; i < n; i++) { | |||||
| GLint jL = IROUND(rgba[i][RCOMP] * scale); | |||||
| GLint jA = IROUND(rgba[i][ACOMP] * scale); | |||||
| GLfloat luminance, alpha; | |||||
| jL = CLAMP(jL, 0, max); | |||||
| jA = CLAMP(jA, 0, max); | |||||
| luminance = lut[jL * 2 + 0]; | |||||
| alpha = lut[jA * 2 + 1]; | |||||
| rgba[i][RCOMP] = | |||||
| rgba[i][GCOMP] = | |||||
| rgba[i][BCOMP] = luminance; | |||||
| rgba[i][ACOMP] = alpha;; | |||||
| } | |||||
| break; | |||||
| case GL_RGB: | |||||
| /* replace RGB with RGB */ | |||||
| for (i = 0; i < n; i++) { | |||||
| GLint jR = IROUND(rgba[i][RCOMP] * scale); | |||||
| GLint jG = IROUND(rgba[i][GCOMP] * scale); | |||||
| GLint jB = IROUND(rgba[i][BCOMP] * scale); | |||||
| jR = CLAMP(jR, 0, max); | |||||
| jG = CLAMP(jG, 0, max); | |||||
| jB = CLAMP(jB, 0, max); | |||||
| rgba[i][RCOMP] = lut[jR * 3 + 0]; | |||||
| rgba[i][GCOMP] = lut[jG * 3 + 1]; | |||||
| rgba[i][BCOMP] = lut[jB * 3 + 2]; | |||||
| } | |||||
| break; | |||||
| case GL_RGBA: | |||||
| /* replace RGBA with RGBA */ | |||||
| for (i = 0; i < n; i++) { | |||||
| GLint jR = IROUND(rgba[i][RCOMP] * scale); | |||||
| GLint jG = IROUND(rgba[i][GCOMP] * scale); | |||||
| GLint jB = IROUND(rgba[i][BCOMP] * scale); | |||||
| GLint jA = IROUND(rgba[i][ACOMP] * scale); | |||||
| jR = CLAMP(jR, 0, max); | |||||
| jG = CLAMP(jG, 0, max); | |||||
| jB = CLAMP(jB, 0, max); | |||||
| jA = CLAMP(jA, 0, max); | |||||
| rgba[i][RCOMP] = lut[jR * 4 + 0]; | |||||
| rgba[i][GCOMP] = lut[jG * 4 + 1]; | |||||
| rgba[i][BCOMP] = lut[jB * 4 + 2]; | |||||
| rgba[i][ACOMP] = lut[jA * 4 + 3]; | |||||
| } | |||||
| break; | |||||
| default: | |||||
| _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_float"); | |||||
| return; | |||||
| } | |||||
| } | |||||
| /** | |||||
| * Apply a color table lookup to an array of ubyte/RGBA colors. | |||||
| */ | |||||
| void | |||||
| _mesa_lookup_rgba_ubyte(const struct gl_color_table *table, | |||||
| GLuint n, GLubyte rgba[][4]) | |||||
| { | |||||
| const GLubyte *lut = table->TableUB; | |||||
| const GLfloat scale = (GLfloat) (table->Size - 1) / (GLfloat)255.0; | |||||
| GLuint i; | |||||
| if (!table->TableUB || table->Size == 0) | |||||
| return; | |||||
| switch (table->_BaseFormat) { | |||||
| case GL_INTENSITY: | |||||
| /* replace RGBA with I */ | |||||
| if (table->Size == 256) { | |||||
| for (i = 0; i < n; i++) { | |||||
| const GLubyte c = lut[rgba[i][RCOMP]]; | |||||
| rgba[i][RCOMP] = | |||||
| rgba[i][GCOMP] = | |||||
| rgba[i][BCOMP] = | |||||
| rgba[i][ACOMP] = c; | |||||
| } | |||||
| } | |||||
| else { | |||||
| for (i = 0; i < n; i++) { | |||||
| GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale); | |||||
| rgba[i][RCOMP] = | |||||
| rgba[i][GCOMP] = | |||||
| rgba[i][BCOMP] = | |||||
| rgba[i][ACOMP] = lut[j]; | |||||
| } | |||||
| } | |||||
| break; | |||||
| case GL_LUMINANCE: | |||||
| /* replace RGB with L */ | |||||
| if (table->Size == 256) { | |||||
| for (i = 0; i < n; i++) { | |||||
| const GLubyte c = lut[rgba[i][RCOMP]]; | |||||
| rgba[i][RCOMP] = | |||||
| rgba[i][GCOMP] = | |||||
| rgba[i][BCOMP] = c; | |||||
| } | |||||
| } | |||||
| else { | |||||
| for (i = 0; i < n; i++) { | |||||
| GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale); | |||||
| rgba[i][RCOMP] = | |||||
| rgba[i][GCOMP] = | |||||
| rgba[i][BCOMP] = lut[j]; | |||||
| } | |||||
| } | |||||
| break; | |||||
| case GL_ALPHA: | |||||
| /* replace A with A */ | |||||
| if (table->Size == 256) { | |||||
| for (i = 0; i < n; i++) { | |||||
| rgba[i][ACOMP] = lut[rgba[i][ACOMP]]; | |||||
| } | |||||
| } | |||||
| else { | |||||
| for (i = 0; i < n; i++) { | |||||
| GLint j = IROUND((GLfloat) rgba[i][ACOMP] * scale); | |||||
| rgba[i][ACOMP] = lut[j]; | |||||
| } | |||||
| } | |||||
| break; | |||||
| case GL_LUMINANCE_ALPHA: | |||||
| /* replace RGBA with LLLA */ | |||||
| if (table->Size == 256) { | |||||
| for (i = 0; i < n; i++) { | |||||
| GLubyte l = lut[rgba[i][RCOMP] * 2 + 0]; | |||||
| GLubyte a = lut[rgba[i][ACOMP] * 2 + 1];; | |||||
| rgba[i][RCOMP] = | |||||
| rgba[i][GCOMP] = | |||||
| rgba[i][BCOMP] = l; | |||||
| rgba[i][ACOMP] = a; | |||||
| } | |||||
| } | |||||
| else { | |||||
| for (i = 0; i < n; i++) { | |||||
| GLint jL = IROUND((GLfloat) rgba[i][RCOMP] * scale); | |||||
| GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale); | |||||
| GLubyte luminance = lut[jL * 2 + 0]; | |||||
| GLubyte alpha = lut[jA * 2 + 1]; | |||||
| rgba[i][RCOMP] = | |||||
| rgba[i][GCOMP] = | |||||
| rgba[i][BCOMP] = luminance; | |||||
| rgba[i][ACOMP] = alpha; | |||||
| } | |||||
| } | |||||
| break; | |||||
| case GL_RGB: | |||||
| if (table->Size == 256) { | |||||
| for (i = 0; i < n; i++) { | |||||
| rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 3 + 0]; | |||||
| rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 3 + 1]; | |||||
| rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 3 + 2]; | |||||
| } | |||||
| } | |||||
| else { | |||||
| for (i = 0; i < n; i++) { | |||||
| GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale); | |||||
| GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale); | |||||
| GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale); | |||||
| rgba[i][RCOMP] = lut[jR * 3 + 0]; | |||||
| rgba[i][GCOMP] = lut[jG * 3 + 1]; | |||||
| rgba[i][BCOMP] = lut[jB * 3 + 2]; | |||||
| } | |||||
| } | |||||
| break; | |||||
| case GL_RGBA: | |||||
| if (table->Size == 256) { | |||||
| for (i = 0; i < n; i++) { | |||||
| rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 4 + 0]; | |||||
| rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 4 + 1]; | |||||
| rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 4 + 2]; | |||||
| rgba[i][ACOMP] = lut[rgba[i][ACOMP] * 4 + 3]; | |||||
| } | |||||
| } | |||||
| else { | |||||
| for (i = 0; i < n; i++) { | |||||
| GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale); | |||||
| GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale); | |||||
| GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale); | |||||
| GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale); | |||||
| CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 4 + 0]); | |||||
| CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 4 + 1]); | |||||
| CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 4 + 2]); | |||||
| CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], lut[jA * 4 + 3]); | |||||
| } | |||||
| } | |||||
| break; | |||||
| default: | |||||
| _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_chan"); | |||||
| return; | |||||
| } | |||||
| } | |||||
| /* | |||||
| * Map color indexes to float rgba values. | |||||
| */ | |||||
| void | |||||
| _mesa_map_ci_to_rgba( const GLcontext *ctx, GLuint n, | |||||
| const GLuint index[], GLfloat rgba[][4] ) | |||||
| { | |||||
| GLuint rmask = ctx->PixelMaps.ItoR.Size - 1; | |||||
| GLuint gmask = ctx->PixelMaps.ItoG.Size - 1; | |||||
| GLuint bmask = ctx->PixelMaps.ItoB.Size - 1; | |||||
| GLuint amask = ctx->PixelMaps.ItoA.Size - 1; | |||||
| const GLfloat *rMap = ctx->PixelMaps.ItoR.Map; | |||||
| const GLfloat *gMap = ctx->PixelMaps.ItoG.Map; | |||||
| const GLfloat *bMap = ctx->PixelMaps.ItoB.Map; | |||||
| const GLfloat *aMap = ctx->PixelMaps.ItoA.Map; | |||||
| GLuint i; | |||||
| for (i=0;i<n;i++) { | |||||
| rgba[i][RCOMP] = rMap[index[i] & rmask]; | |||||
| rgba[i][GCOMP] = gMap[index[i] & gmask]; | |||||
| rgba[i][BCOMP] = bMap[index[i] & bmask]; | |||||
| rgba[i][ACOMP] = aMap[index[i] & amask]; | |||||
| } | |||||
| } | |||||
| /** | |||||
| * Map ubyte color indexes to ubyte/RGBA values. | |||||
| */ | |||||
| void | |||||
| _mesa_map_ci8_to_rgba8(const GLcontext *ctx, GLuint n, const GLubyte index[], | |||||
| GLubyte rgba[][4]) | |||||
| { | |||||
| GLuint rmask = ctx->PixelMaps.ItoR.Size - 1; | |||||
| GLuint gmask = ctx->PixelMaps.ItoG.Size - 1; | |||||
| GLuint bmask = ctx->PixelMaps.ItoB.Size - 1; | |||||
| GLuint amask = ctx->PixelMaps.ItoA.Size - 1; | |||||
| const GLubyte *rMap = ctx->PixelMaps.ItoR.Map8; | |||||
| const GLubyte *gMap = ctx->PixelMaps.ItoG.Map8; | |||||
| const GLubyte *bMap = ctx->PixelMaps.ItoB.Map8; | |||||
| const GLubyte *aMap = ctx->PixelMaps.ItoA.Map8; | |||||
| GLuint i; | |||||
| for (i=0;i<n;i++) { | |||||
| rgba[i][RCOMP] = rMap[index[i] & rmask]; | |||||
| rgba[i][GCOMP] = gMap[index[i] & gmask]; | |||||
| rgba[i][BCOMP] = bMap[index[i] & bmask]; | |||||
| rgba[i][ACOMP] = aMap[index[i] & amask]; | |||||
| } | |||||
| } | |||||
| void | |||||
| _mesa_scale_and_bias_depth(const GLcontext *ctx, GLuint n, | |||||
| GLfloat depthValues[]) | |||||
| { | |||||
| const GLfloat scale = ctx->Pixel.DepthScale; | |||||
| const GLfloat bias = ctx->Pixel.DepthBias; | |||||
| GLuint i; | |||||
| for (i = 0; i < n; i++) { | |||||
| GLfloat d = depthValues[i] * scale + bias; | |||||
| depthValues[i] = CLAMP(d, 0.0F, 1.0F); | |||||
| } | |||||
| } | |||||
| void | |||||
| _mesa_scale_and_bias_depth_uint(const GLcontext *ctx, GLuint n, | |||||
| GLuint depthValues[]) | |||||
| { | |||||
| const GLdouble max = (double) 0xffffffff; | |||||
| const GLdouble scale = ctx->Pixel.DepthScale; | |||||
| const GLdouble bias = ctx->Pixel.DepthBias * max; | |||||
| GLuint i; | |||||
| for (i = 0; i < n; i++) { | |||||
| GLdouble d = (GLdouble) depthValues[i] * scale + bias; | |||||
| d = CLAMP(d, 0.0, max); | |||||
| depthValues[i] = (GLuint) d; | |||||
| } | |||||
| } | |||||
| /** | /** | ||||
| * Apply various pixel transfer operations to an array of RGBA pixels | * Apply various pixel transfer operations to an array of RGBA pixels | ||||
| * as indicated by the transferOps bitmask | * as indicated by the transferOps bitmask |
| * Mesa 3-D graphics library | * Mesa 3-D graphics library | ||||
| * Version: 7.1 | * Version: 7.1 | ||||
| * | * | ||||
| * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. | |||||
| * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. | |||||
| * | * | ||||
| * Permission is hereby granted, free of charge, to any person obtaining a | * Permission is hereby granted, free of charge, to any person obtaining a | ||||
| * copy of this software and associated documentation files (the "Software"), | * copy of this software and associated documentation files (the "Software"), | ||||
| GLubyte *dest, const struct gl_pixelstore_attrib *packing ); | GLubyte *dest, const struct gl_pixelstore_attrib *packing ); | ||||
| /** \name Pixel processing functions */ | |||||
| /*@{*/ | |||||
| extern void | |||||
| _mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4], | |||||
| GLfloat rScale, GLfloat gScale, | |||||
| GLfloat bScale, GLfloat aScale, | |||||
| GLfloat rBias, GLfloat gBias, | |||||
| GLfloat bBias, GLfloat aBias); | |||||
| extern void | |||||
| _mesa_map_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4]); | |||||
| extern void | |||||
| _mesa_transform_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4]); | |||||
| extern void | |||||
| _mesa_lookup_rgba_float(const struct gl_color_table *table, | |||||
| GLuint n, GLfloat rgba[][4]); | |||||
| extern void | |||||
| _mesa_lookup_rgba_ubyte(const struct gl_color_table *table, | |||||
| GLuint n, GLubyte rgba[][4]); | |||||
| extern void | |||||
| _mesa_map_ci_to_rgba(const GLcontext *ctx, | |||||
| GLuint n, const GLuint index[], GLfloat rgba[][4]); | |||||
| extern void | |||||
| _mesa_map_ci8_to_rgba8(const GLcontext *ctx, GLuint n, const GLubyte index[], | |||||
| GLubyte rgba[][4]); | |||||
| extern void | |||||
| _mesa_scale_and_bias_depth(const GLcontext *ctx, GLuint n, | |||||
| GLfloat depthValues[]); | |||||
| extern void | |||||
| _mesa_scale_and_bias_depth_uint(const GLcontext *ctx, GLuint n, | |||||
| GLuint depthValues[]); | |||||
| extern void | extern void | ||||
| _mesa_apply_rgba_transfer_ops(GLcontext *ctx, GLbitfield transferOps, | _mesa_apply_rgba_transfer_ops(GLcontext *ctx, GLbitfield transferOps, | ||||
| GLuint n, GLfloat rgba[][4]); | GLuint n, GLfloat rgba[][4]); |
| /* | /* | ||||
| * Mesa 3-D graphics library | * Mesa 3-D graphics library | ||||
| * Version: 6.5.3 | |||||
| * Version: 7.1 | |||||
| * | * | ||||
| * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. | |||||
| * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. | |||||
| * | * | ||||
| * Permission is hereby granted, free of charge, to any person obtaining a | * Permission is hereby granted, free of charge, to any person obtaining a | ||||
| * copy of this software and associated documentation files (the "Software"), | * copy of this software and associated documentation files (the "Software"), | ||||
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||||
| */ | */ | ||||
| /** | |||||
| * \file pixel.c | |||||
| * Pixel transfer functions (glPixelZoom, glPixelMap, glPixelTransfer) | |||||
| */ | |||||
| #include "glheader.h" | #include "glheader.h" | ||||
| #include "bufferobj.h" | #include "bufferobj.h" | ||||
| #include "colormac.h" | #include "colormac.h" | ||||
| /**********************************************************************/ | |||||
| /***** Pixel processing functions ******/ | |||||
| /**********************************************************************/ | |||||
| /* | |||||
| * Apply scale and bias factors to an array of RGBA pixels. | |||||
| */ | |||||
| void | |||||
| _mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4], | |||||
| GLfloat rScale, GLfloat gScale, | |||||
| GLfloat bScale, GLfloat aScale, | |||||
| GLfloat rBias, GLfloat gBias, | |||||
| GLfloat bBias, GLfloat aBias) | |||||
| { | |||||
| if (rScale != 1.0 || rBias != 0.0) { | |||||
| GLuint i; | |||||
| for (i = 0; i < n; i++) { | |||||
| rgba[i][RCOMP] = rgba[i][RCOMP] * rScale + rBias; | |||||
| } | |||||
| } | |||||
| if (gScale != 1.0 || gBias != 0.0) { | |||||
| GLuint i; | |||||
| for (i = 0; i < n; i++) { | |||||
| rgba[i][GCOMP] = rgba[i][GCOMP] * gScale + gBias; | |||||
| } | |||||
| } | |||||
| if (bScale != 1.0 || bBias != 0.0) { | |||||
| GLuint i; | |||||
| for (i = 0; i < n; i++) { | |||||
| rgba[i][BCOMP] = rgba[i][BCOMP] * bScale + bBias; | |||||
| } | |||||
| } | |||||
| if (aScale != 1.0 || aBias != 0.0) { | |||||
| GLuint i; | |||||
| for (i = 0; i < n; i++) { | |||||
| rgba[i][ACOMP] = rgba[i][ACOMP] * aScale + aBias; | |||||
| } | |||||
| } | |||||
| } | |||||
| /* | |||||
| * Apply pixel mapping to an array of floating point RGBA pixels. | |||||
| */ | |||||
| void | |||||
| _mesa_map_rgba( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] ) | |||||
| { | |||||
| const GLfloat rscale = (GLfloat) (ctx->PixelMaps.RtoR.Size - 1); | |||||
| const GLfloat gscale = (GLfloat) (ctx->PixelMaps.GtoG.Size - 1); | |||||
| const GLfloat bscale = (GLfloat) (ctx->PixelMaps.BtoB.Size - 1); | |||||
| const GLfloat ascale = (GLfloat) (ctx->PixelMaps.AtoA.Size - 1); | |||||
| const GLfloat *rMap = ctx->PixelMaps.RtoR.Map; | |||||
| const GLfloat *gMap = ctx->PixelMaps.GtoG.Map; | |||||
| const GLfloat *bMap = ctx->PixelMaps.BtoB.Map; | |||||
| const GLfloat *aMap = ctx->PixelMaps.AtoA.Map; | |||||
| GLuint i; | |||||
| for (i=0;i<n;i++) { | |||||
| GLfloat r = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F); | |||||
| GLfloat g = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F); | |||||
| GLfloat b = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F); | |||||
| GLfloat a = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F); | |||||
| rgba[i][RCOMP] = rMap[IROUND(r * rscale)]; | |||||
| rgba[i][GCOMP] = gMap[IROUND(g * gscale)]; | |||||
| rgba[i][BCOMP] = bMap[IROUND(b * bscale)]; | |||||
| rgba[i][ACOMP] = aMap[IROUND(a * ascale)]; | |||||
| } | |||||
| } | |||||
| /* | |||||
| * Apply the color matrix and post color matrix scaling and biasing. | |||||
| */ | |||||
| void | |||||
| _mesa_transform_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4]) | |||||
| { | |||||
| const GLfloat rs = ctx->Pixel.PostColorMatrixScale[0]; | |||||
| const GLfloat rb = ctx->Pixel.PostColorMatrixBias[0]; | |||||
| const GLfloat gs = ctx->Pixel.PostColorMatrixScale[1]; | |||||
| const GLfloat gb = ctx->Pixel.PostColorMatrixBias[1]; | |||||
| const GLfloat bs = ctx->Pixel.PostColorMatrixScale[2]; | |||||
| const GLfloat bb = ctx->Pixel.PostColorMatrixBias[2]; | |||||
| const GLfloat as = ctx->Pixel.PostColorMatrixScale[3]; | |||||
| const GLfloat ab = ctx->Pixel.PostColorMatrixBias[3]; | |||||
| const GLfloat *m = ctx->ColorMatrixStack.Top->m; | |||||
| GLuint i; | |||||
| for (i = 0; i < n; i++) { | |||||
| const GLfloat r = rgba[i][RCOMP]; | |||||
| const GLfloat g = rgba[i][GCOMP]; | |||||
| const GLfloat b = rgba[i][BCOMP]; | |||||
| const GLfloat a = rgba[i][ACOMP]; | |||||
| rgba[i][RCOMP] = (m[0] * r + m[4] * g + m[ 8] * b + m[12] * a) * rs + rb; | |||||
| rgba[i][GCOMP] = (m[1] * r + m[5] * g + m[ 9] * b + m[13] * a) * gs + gb; | |||||
| rgba[i][BCOMP] = (m[2] * r + m[6] * g + m[10] * b + m[14] * a) * bs + bb; | |||||
| rgba[i][ACOMP] = (m[3] * r + m[7] * g + m[11] * b + m[15] * a) * as + ab; | |||||
| } | |||||
| } | |||||
| /** | |||||
| * Apply a color table lookup to an array of floating point RGBA colors. | |||||
| */ | |||||
| void | |||||
| _mesa_lookup_rgba_float(const struct gl_color_table *table, | |||||
| GLuint n, GLfloat rgba[][4]) | |||||
| { | |||||
| const GLint max = table->Size - 1; | |||||
| const GLfloat scale = (GLfloat) max; | |||||
| const GLfloat *lut = table->TableF; | |||||
| GLuint i; | |||||
| if (!table->TableF || table->Size == 0) | |||||
| return; | |||||
| switch (table->_BaseFormat) { | |||||
| case GL_INTENSITY: | |||||
| /* replace RGBA with I */ | |||||
| for (i = 0; i < n; i++) { | |||||
| GLint j = IROUND(rgba[i][RCOMP] * scale); | |||||
| GLfloat c = lut[CLAMP(j, 0, max)]; | |||||
| rgba[i][RCOMP] = | |||||
| rgba[i][GCOMP] = | |||||
| rgba[i][BCOMP] = | |||||
| rgba[i][ACOMP] = c; | |||||
| } | |||||
| break; | |||||
| case GL_LUMINANCE: | |||||
| /* replace RGB with L */ | |||||
| for (i = 0; i < n; i++) { | |||||
| GLint j = IROUND(rgba[i][RCOMP] * scale); | |||||
| GLfloat c = lut[CLAMP(j, 0, max)]; | |||||
| rgba[i][RCOMP] = | |||||
| rgba[i][GCOMP] = | |||||
| rgba[i][BCOMP] = c; | |||||
| } | |||||
| break; | |||||
| case GL_ALPHA: | |||||
| /* replace A with A */ | |||||
| for (i = 0; i < n; i++) { | |||||
| GLint j = IROUND(rgba[i][ACOMP] * scale); | |||||
| rgba[i][ACOMP] = lut[CLAMP(j, 0, max)]; | |||||
| } | |||||
| break; | |||||
| case GL_LUMINANCE_ALPHA: | |||||
| /* replace RGBA with LLLA */ | |||||
| for (i = 0; i < n; i++) { | |||||
| GLint jL = IROUND(rgba[i][RCOMP] * scale); | |||||
| GLint jA = IROUND(rgba[i][ACOMP] * scale); | |||||
| GLfloat luminance, alpha; | |||||
| jL = CLAMP(jL, 0, max); | |||||
| jA = CLAMP(jA, 0, max); | |||||
| luminance = lut[jL * 2 + 0]; | |||||
| alpha = lut[jA * 2 + 1]; | |||||
| rgba[i][RCOMP] = | |||||
| rgba[i][GCOMP] = | |||||
| rgba[i][BCOMP] = luminance; | |||||
| rgba[i][ACOMP] = alpha;; | |||||
| } | |||||
| break; | |||||
| case GL_RGB: | |||||
| /* replace RGB with RGB */ | |||||
| for (i = 0; i < n; i++) { | |||||
| GLint jR = IROUND(rgba[i][RCOMP] * scale); | |||||
| GLint jG = IROUND(rgba[i][GCOMP] * scale); | |||||
| GLint jB = IROUND(rgba[i][BCOMP] * scale); | |||||
| jR = CLAMP(jR, 0, max); | |||||
| jG = CLAMP(jG, 0, max); | |||||
| jB = CLAMP(jB, 0, max); | |||||
| rgba[i][RCOMP] = lut[jR * 3 + 0]; | |||||
| rgba[i][GCOMP] = lut[jG * 3 + 1]; | |||||
| rgba[i][BCOMP] = lut[jB * 3 + 2]; | |||||
| } | |||||
| break; | |||||
| case GL_RGBA: | |||||
| /* replace RGBA with RGBA */ | |||||
| for (i = 0; i < n; i++) { | |||||
| GLint jR = IROUND(rgba[i][RCOMP] * scale); | |||||
| GLint jG = IROUND(rgba[i][GCOMP] * scale); | |||||
| GLint jB = IROUND(rgba[i][BCOMP] * scale); | |||||
| GLint jA = IROUND(rgba[i][ACOMP] * scale); | |||||
| jR = CLAMP(jR, 0, max); | |||||
| jG = CLAMP(jG, 0, max); | |||||
| jB = CLAMP(jB, 0, max); | |||||
| jA = CLAMP(jA, 0, max); | |||||
| rgba[i][RCOMP] = lut[jR * 4 + 0]; | |||||
| rgba[i][GCOMP] = lut[jG * 4 + 1]; | |||||
| rgba[i][BCOMP] = lut[jB * 4 + 2]; | |||||
| rgba[i][ACOMP] = lut[jA * 4 + 3]; | |||||
| } | |||||
| break; | |||||
| default: | |||||
| _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_float"); | |||||
| return; | |||||
| } | |||||
| } | |||||
| /** | |||||
| * Apply a color table lookup to an array of ubyte/RGBA colors. | |||||
| */ | |||||
| void | |||||
| _mesa_lookup_rgba_ubyte(const struct gl_color_table *table, | |||||
| GLuint n, GLubyte rgba[][4]) | |||||
| { | |||||
| const GLubyte *lut = table->TableUB; | |||||
| const GLfloat scale = (GLfloat) (table->Size - 1) / 255.0; | |||||
| GLuint i; | |||||
| if (!table->TableUB || table->Size == 0) | |||||
| return; | |||||
| switch (table->_BaseFormat) { | |||||
| case GL_INTENSITY: | |||||
| /* replace RGBA with I */ | |||||
| if (table->Size == 256) { | |||||
| for (i = 0; i < n; i++) { | |||||
| const GLubyte c = lut[rgba[i][RCOMP]]; | |||||
| rgba[i][RCOMP] = | |||||
| rgba[i][GCOMP] = | |||||
| rgba[i][BCOMP] = | |||||
| rgba[i][ACOMP] = c; | |||||
| } | |||||
| } | |||||
| else { | |||||
| for (i = 0; i < n; i++) { | |||||
| GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale); | |||||
| rgba[i][RCOMP] = | |||||
| rgba[i][GCOMP] = | |||||
| rgba[i][BCOMP] = | |||||
| rgba[i][ACOMP] = lut[j]; | |||||
| } | |||||
| } | |||||
| break; | |||||
| case GL_LUMINANCE: | |||||
| /* replace RGB with L */ | |||||
| if (table->Size == 256) { | |||||
| for (i = 0; i < n; i++) { | |||||
| const GLubyte c = lut[rgba[i][RCOMP]]; | |||||
| rgba[i][RCOMP] = | |||||
| rgba[i][GCOMP] = | |||||
| rgba[i][BCOMP] = c; | |||||
| } | |||||
| } | |||||
| else { | |||||
| for (i = 0; i < n; i++) { | |||||
| GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale); | |||||
| rgba[i][RCOMP] = | |||||
| rgba[i][GCOMP] = | |||||
| rgba[i][BCOMP] = lut[j]; | |||||
| } | |||||
| } | |||||
| break; | |||||
| case GL_ALPHA: | |||||
| /* replace A with A */ | |||||
| if (table->Size == 256) { | |||||
| for (i = 0; i < n; i++) { | |||||
| rgba[i][ACOMP] = lut[rgba[i][ACOMP]]; | |||||
| } | |||||
| } | |||||
| else { | |||||
| for (i = 0; i < n; i++) { | |||||
| GLint j = IROUND((GLfloat) rgba[i][ACOMP] * scale); | |||||
| rgba[i][ACOMP] = lut[j]; | |||||
| } | |||||
| } | |||||
| break; | |||||
| case GL_LUMINANCE_ALPHA: | |||||
| /* replace RGBA with LLLA */ | |||||
| if (table->Size == 256) { | |||||
| for (i = 0; i < n; i++) { | |||||
| GLubyte l = lut[rgba[i][RCOMP] * 2 + 0]; | |||||
| GLubyte a = lut[rgba[i][ACOMP] * 2 + 1];; | |||||
| rgba[i][RCOMP] = | |||||
| rgba[i][GCOMP] = | |||||
| rgba[i][BCOMP] = l; | |||||
| rgba[i][ACOMP] = a; | |||||
| } | |||||
| } | |||||
| else { | |||||
| for (i = 0; i < n; i++) { | |||||
| GLint jL = IROUND((GLfloat) rgba[i][RCOMP] * scale); | |||||
| GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale); | |||||
| GLubyte luminance = lut[jL * 2 + 0]; | |||||
| GLubyte alpha = lut[jA * 2 + 1]; | |||||
| rgba[i][RCOMP] = | |||||
| rgba[i][GCOMP] = | |||||
| rgba[i][BCOMP] = luminance; | |||||
| rgba[i][ACOMP] = alpha; | |||||
| } | |||||
| } | |||||
| break; | |||||
| case GL_RGB: | |||||
| if (table->Size == 256) { | |||||
| for (i = 0; i < n; i++) { | |||||
| rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 3 + 0]; | |||||
| rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 3 + 1]; | |||||
| rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 3 + 2]; | |||||
| } | |||||
| } | |||||
| else { | |||||
| for (i = 0; i < n; i++) { | |||||
| GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale); | |||||
| GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale); | |||||
| GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale); | |||||
| rgba[i][RCOMP] = lut[jR * 3 + 0]; | |||||
| rgba[i][GCOMP] = lut[jG * 3 + 1]; | |||||
| rgba[i][BCOMP] = lut[jB * 3 + 2]; | |||||
| } | |||||
| } | |||||
| break; | |||||
| case GL_RGBA: | |||||
| if (table->Size == 256) { | |||||
| for (i = 0; i < n; i++) { | |||||
| rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 4 + 0]; | |||||
| rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 4 + 1]; | |||||
| rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 4 + 2]; | |||||
| rgba[i][ACOMP] = lut[rgba[i][ACOMP] * 4 + 3]; | |||||
| } | |||||
| } | |||||
| else { | |||||
| for (i = 0; i < n; i++) { | |||||
| GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale); | |||||
| GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale); | |||||
| GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale); | |||||
| GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale); | |||||
| CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 4 + 0]); | |||||
| CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 4 + 1]); | |||||
| CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 4 + 2]); | |||||
| CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], lut[jA * 4 + 3]); | |||||
| } | |||||
| } | |||||
| break; | |||||
| default: | |||||
| _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_chan"); | |||||
| return; | |||||
| } | |||||
| } | |||||
| /* | |||||
| * Map color indexes to float rgba values. | |||||
| */ | |||||
| void | |||||
| _mesa_map_ci_to_rgba( const GLcontext *ctx, GLuint n, | |||||
| const GLuint index[], GLfloat rgba[][4] ) | |||||
| { | |||||
| GLuint rmask = ctx->PixelMaps.ItoR.Size - 1; | |||||
| GLuint gmask = ctx->PixelMaps.ItoG.Size - 1; | |||||
| GLuint bmask = ctx->PixelMaps.ItoB.Size - 1; | |||||
| GLuint amask = ctx->PixelMaps.ItoA.Size - 1; | |||||
| const GLfloat *rMap = ctx->PixelMaps.ItoR.Map; | |||||
| const GLfloat *gMap = ctx->PixelMaps.ItoG.Map; | |||||
| const GLfloat *bMap = ctx->PixelMaps.ItoB.Map; | |||||
| const GLfloat *aMap = ctx->PixelMaps.ItoA.Map; | |||||
| GLuint i; | |||||
| for (i=0;i<n;i++) { | |||||
| rgba[i][RCOMP] = rMap[index[i] & rmask]; | |||||
| rgba[i][GCOMP] = gMap[index[i] & gmask]; | |||||
| rgba[i][BCOMP] = bMap[index[i] & bmask]; | |||||
| rgba[i][ACOMP] = aMap[index[i] & amask]; | |||||
| } | |||||
| } | |||||
| /** | |||||
| * Map ubyte color indexes to ubyte/RGBA values. | |||||
| */ | |||||
| void | |||||
| _mesa_map_ci8_to_rgba8(const GLcontext *ctx, GLuint n, const GLubyte index[], | |||||
| GLubyte rgba[][4]) | |||||
| { | |||||
| GLuint rmask = ctx->PixelMaps.ItoR.Size - 1; | |||||
| GLuint gmask = ctx->PixelMaps.ItoG.Size - 1; | |||||
| GLuint bmask = ctx->PixelMaps.ItoB.Size - 1; | |||||
| GLuint amask = ctx->PixelMaps.ItoA.Size - 1; | |||||
| const GLubyte *rMap = ctx->PixelMaps.ItoR.Map8; | |||||
| const GLubyte *gMap = ctx->PixelMaps.ItoG.Map8; | |||||
| const GLubyte *bMap = ctx->PixelMaps.ItoB.Map8; | |||||
| const GLubyte *aMap = ctx->PixelMaps.ItoA.Map8; | |||||
| GLuint i; | |||||
| for (i=0;i<n;i++) { | |||||
| rgba[i][RCOMP] = rMap[index[i] & rmask]; | |||||
| rgba[i][GCOMP] = gMap[index[i] & gmask]; | |||||
| rgba[i][BCOMP] = bMap[index[i] & bmask]; | |||||
| rgba[i][ACOMP] = aMap[index[i] & amask]; | |||||
| } | |||||
| } | |||||
| void | |||||
| _mesa_scale_and_bias_depth(const GLcontext *ctx, GLuint n, | |||||
| GLfloat depthValues[]) | |||||
| { | |||||
| const GLfloat scale = ctx->Pixel.DepthScale; | |||||
| const GLfloat bias = ctx->Pixel.DepthBias; | |||||
| GLuint i; | |||||
| for (i = 0; i < n; i++) { | |||||
| GLfloat d = depthValues[i] * scale + bias; | |||||
| depthValues[i] = CLAMP(d, 0.0F, 1.0F); | |||||
| } | |||||
| } | |||||
| /**********************************************************************/ | /**********************************************************************/ | ||||
| /***** State Management *****/ | /***** State Management *****/ | ||||
| /**********************************************************************/ | /**********************************************************************/ | ||||
| } | } | ||||
| /** | |||||
| * Update meas pixel transfer derived state. | |||||
| */ | |||||
| void _mesa_update_pixel( GLcontext *ctx, GLuint new_state ) | void _mesa_update_pixel( GLcontext *ctx, GLuint new_state ) | ||||
| { | { | ||||
| if (new_state & _NEW_COLOR_MATRIX) | if (new_state & _NEW_COLOR_MATRIX) |
| /** | |||||
| * \file pixel.h | |||||
| * Pixel operations. | |||||
| */ | |||||
| /* | /* | ||||
| * Mesa 3-D graphics library | * Mesa 3-D graphics library | ||||
| * Version: 6.5.2 | |||||
| * Version: 7.1 | |||||
| * | * | ||||
| * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. | |||||
| * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. | |||||
| * | * | ||||
| * Permission is hereby granted, free of charge, to any person obtaining a | * Permission is hereby granted, free of charge, to any person obtaining a | ||||
| * copy of this software and associated documentation files (the "Software"), | * copy of this software and associated documentation files (the "Software"), | ||||
| */ | */ | ||||
| /** | |||||
| * \file pixel.h | |||||
| * Pixel operations. | |||||
| */ | |||||
| #ifndef PIXEL_H | #ifndef PIXEL_H | ||||
| #define PIXEL_H | #define PIXEL_H | ||||